EntityY# ( entity[,global] )
Parameters:
| entity - name of entity that will have y-coordinate returned global (optional) - true if the y-coordinate returned should be relative to 0,0,0 rather than a parent entity's position. False by default. |
Description:
| Returns the y-coordinate of an entity. |
| ; EntityY Example ; --------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) PositionEntity cone,0,0,10 While Not KeyDown( 1 ) x#=0 y#=0 z#=0 If KeyDown(203)=True Then x#=-0.1 If KeyDown(205)=True Then x#=0.1 If KeyDown(208)=True Then y#=-0.1 If KeyDown(200)=True Then y#=0.1 If KeyDown(44)=True Then z#=-0.1 If KeyDown(30)=True Then z#=0.1 MoveEntity cone,x#,y#,z# RenderWorld Text 0,0,"Use cursor/A/Z keys to move cone" ; Return entity y position of cone Text 0,20,"Y Position: "+EntityY#( cone ) Flip Wend End |