
#ifndef MULTIPLAY_H
#define MULTIPLAY_H

#include "bbsys.hpp"
//#include <dplay.h>

//void multiplay_link();
//bool multiplay_create();
//bool multiplay_destroy();
//
//int		 bbStartNetGame();
//int		 bbHostNetGame( BBStr *name );
//int		 bbJoinNetGame( BBStr *name,BBStr *address );
//void	 bbStopNetGame();
//
//DPID	 bbCreateNetPlayer( BBStr *name );
//void	 bbDeleteNetPlayer( DPID player );
//BBStr *	 bbNetPlayerName( DPID player );
//int		 bbNetPlayerLocal( DPID player );
//
//int		 bbSendNetMsg( int type,BBStr *msg,DPID from,DPID to,int reliable );
//
//int		 bbRecvNetMsg();
//int		 bbNetMsgType();
//BBStr *	 bbNetMsgData();
//DPID	 bbNetMsgFrom();
//DPID	 bbNetMsgTo();

#endif
