# AnimateMD2 md2[,mode][,speed#][,first_frame][,last_frame][,transition#]

# Parameters

md2 - md2 handle
mode (optional) - mode of animation
0: stop animation
1: loop animation (default)
2: ping-pong animation
3: one-shot animation
speed# (optional) - speed of animation. Defaults to 1.
first_frame (optional) - first frame of animation. Defaults to 1.
last_frame# (optional) - last frame of animation. Defaults to last frame of all md2 animations.
transition# (optional) - smoothness of transition between last frame shown of previous animation and first frame of next animation. Defaults to 0.

# Description

Animates an md2 entity. The md2 will actually move from one frame to the next when UpdateWorld is called.

# Example

; AnimateMD2 Example
; ------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2" )
; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex
; Animate md2
AnimateMD2 gargoyle,1,0.1,32,46
PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0
While Not KeyDown( 1 )
UpdateWorld
RenderWorld
Flip
Wend
End

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