# MD2AnimTime ( md2 )

# Parameters

md2 - md2 handle

# Description

Returns the animation time of an md2 model. The animation time is the exact moment that the md2 is at with regards its frames of animation. For example, if the md2 at a certain moment in time is moving between the third and fourth frames, then MD2AnimTime will return a number in the region 3-4.

# Example

; MD2AnimTime Example
; -------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2")
; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex
; Animate md2
AnimateMD2 gargoyle,1,0.1,32,46
PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0
While Not KeyDown( 1 )
UpdateWorld
RenderWorld
; Output current animation frame to screen
Text 0,0,"MD2AnimTime: "+MD2AnimTime( gargoyle )
Flip
Wend
End

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