# MD2Animating ( md2 )

# Parameters

md2 - md2 handle

# Description

Returns 1 (True) if md2 is currently animating, 0 (False) if not.

# Example

; MD2Animating Example
; --------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2")
; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex
PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0
While Not KeyDown( 1 )
; Toggle animation stop/start when spacebar pressed
If KeyHit( 57 )=True start=1-start : AnimateMD2 gargoyle,start,0.1,32,46
UpdateWorld
RenderWorld
Text 0,0,"Press spacebar to stop/start md2 animation"
; Output current md2 animation status to screen
Text 0,20,"MD2Animating: "+MD2Animating( gargoyle )
Flip
Wend
End

Index
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