# CameraFogRange camera,near#,far#

# Parameters

camera - camera handle near# - distance in front of camera that fog starts far# - distance in front of camera that fog ends

# Description

Sets camera fog range. The near parameter specifies at what distance in front of the camera that the fogging effect will start; all 3D object before this point will not be faded. The far parameter specifies at what distance in front of the camera that the fogging effect will end; all 3D objects beyond this point will be completely faded out.

# Example

; CameraFogRange Example
; ----------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,1,0
light=CreateLight()
RotateEntity light,90,0,0
plane=CreatePlane()
grass_tex=LoadTexture( "media/mossyground.bmp" )
EntityTexture plane,grass_tex
; Set camera fog to 1 (linear fog)
CameraFogMode camera,1
; Set intial fog range value
fog_range=10
While Not KeyDown( 1 )
; If square brackets keys pressed then change fog range value
If KeyDown( 26 )=True Then fog_range=fog_range-1
If KeyDown( 27 )=True Then fog_range=fog_range+1
; Set camera fog range
CameraFogRange camera,1,fog_range
If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05
If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05
RenderWorld
Text 0,0,"Use cursor keys to move about the infinite plane"
Text 0,20,"Press [ or ] to change CameraFogRange value"
Text 0,40,"CameraFogRange camera,1,"+fog_range
Flip
Wend
End

Index
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