# TurnEntity entity,pitch#,yaw#,roll#,[,global]

# Parameters

entity - name of entity to be rotated pitch# - angle in degrees that entity will be pitched yaw# - angle in degrees that entity will be yawed roll# - angle in degrees that entity will be rolled global (optional) -

# Description

Turns an entity relative to its current orientation. Pitch is the same as the x angle of an entity, and is equivalent to tilting forward/backwards. Yaw is the same as the y angle of an entity, and is equivalent to turning left/right. Roll is the same as the z angle of an entity, and is equivalent to tilting left/right. See also: RotateEntity, RotateMesh.

# Example

; TurnEntity Example
; ------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
cone=CreateCone( 32 )
PositionEntity cone,0,0,5
While Not KeyDown( 1 )
; Reset turn values - otherwise, the cone will not stop turning!
pitch#=0
yaw#=0
roll#=0
; Change movement values depending on the key pressed
If KeyDown( 208 )=True Then pitch#=-1
If KeyDown( 200 )=True Then pitch#=1
If KeyDown( 203 )=True Then yaw#=-1
If KeyDown( 205 )=True Then yaw#=1
If KeyDown( 45 )=True Then roll#=-1
If KeyDown( 44 )=True Then roll#=1
; Move sphere using movement values
TurnEntity cone,pitch#,yaw#,roll#
RenderWorld
Text 0,0,"Use cursor/Z/X keys to turn cone"
Text 0,20,"Pitch: "+pitch#
Text 0,40,"Yaw: "+yaw#
Text 0,60,"Roll: "+roll#
Flip
Wend
End

Index
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