# ClearCollisions

# Parameters

None.

# Description

Clears the collision information list. Whenever you use the Collisions command to enable collisions between two different entity types, information is added to the collision list. This command clears that list, so that no collisions will be detected until the Collisions command is used again. The command will not clear entity collision information. For example, entity radius, type etc.

# Example

; ClearCollisions Example
; -----------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
sphere=CreateSphere( 32 )
PositionEntity sphere,-2,0,5
cone=CreateCone( 32 )
EntityType cone,type_cone
PositionEntity cone,2,0,5
; Set collision type values
type_sphere=1
type_cone=2
; Set up sphere collision data
EntityRadius sphere,1
EntityType sphere,type_sphere
; Set up cone collision data
EntityType cone,type_cone
; Enable collisions between type_sphere and type_cone, with sphere->polygon method and slide response
Collisions type_sphere,type_cone,2,2
While Not KeyDown( 1 )
x#=0
y#=0
z#=0
If KeyDown( 203 )=True Then x#=-0.1
If KeyDown( 205 )=True Then x#=0.1
If KeyDown( 208 )=True Then y#=-0.1
If KeyDown( 200 )=True Then y#=0.1
If KeyDown( 44 )=True Then z#=-0.1
If KeyDown( 30 )=True Then z#=0.1
MoveEntity sphere,x#,y#,z#
; If spacebar pressed then clear collisions
If KeyHit( 57 )=True Then ClearCollisions
; Perform collision checking
UpdateWorld
RenderWorld
Text 0,0,"Use cursor/A/Z keys to move sphere"
Text 0,20,"Press spacebar to use ClearCollisions command"
Flip
Wend
End

Index
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