# EmitSound( sound,entity )

# Parameters

sound - sound handle entity - entity handle

# Description

Emits a sound attached to the specified entity and returns a sound channel. The sound must have been loaded using Load3DSound for 3D effects.

# Example

; EmitSound Example
; -----------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,1,-10
light=CreateLight()
RotateEntity light,90,0,0
plane=CreatePlane()
ground_tex=LoadTexture("media/Chorme-2.bmp")
EntityTexture plane,ground_tex
cube=CreateCube()
cube_tex=LoadTexture("media/b3dlogo.jpg")
EntityTexture cube,cube_tex
PositionEntity cube,0,1,0
microphone=CreateListener(camera) ; Create listener, make it child of camera
sound=Load3DSound("media/ufo.wav") ; Load 3D sound
While Not KeyDown(1)
If KeyDown(205)=True Then TurnEntity camera,0,-1,0
If KeyDown(203)=True Then TurnEntity camera,0,1,0
If KeyDown(208)=True Then MoveEntity camera,0,0,-0.05
If KeyDown(200)=True Then MoveEntity camera,0,0,0.05
; If left mouse button hit then emit sound from cube
If MouseHit(1) = True Then EmitSound(sound,cube)
RenderWorld
Text 0,0,"Use cursor keys to move about"
Text 0,20,"Press left mouse button to make a sound be emitted from the cube"
Flip
Wend
End

Index
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