# ScaleTexture texture,u_scale#,v_scale#

# Parameters

texture - name of texture u_scale# - u scale v_scale# - v scale

# Description

Scales a texture by an absolute amount. This will have an immediate effect on all instances of the texture being used.

# Example

; ScaleTexture Example
; --------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
cube=CreateCube()
PositionEntity cube,0,0,5
; Load texture
tex=LoadTexture( "media/b3dlogo.jpg" )
; Texture cube
EntityTexture cube,tex
; Set initial uv scale values
u_scale#=1
v_scale#=1
While Not KeyDown( 1 )
; Change uv scale values depending on key pressed
If KeyDown( 208 )=True Then u_scale#=u_scale#-0.01
If KeyDown( 200 )=True Then u_scale#=u_scale#+0.01
If KeyDown( 203 )=True Then v_scale#=v_scale#-0.01
If KeyDown( 205 )=True Then v_scale#=v_scale#+0.01
; Scale texture
ScaleTexture tex,u_scale#,v_scale#
TurnEntity cube,0.1,0.1,0.1
RenderWorld
Text 0,0,"Use cursor keys to change uv scale values"
Text 0,20,"u_scale#="+u_scale#
Text 0,40,"v_scale#="+v_scale#
Flip
Wend
End

Index
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