# CreateNetPlayer (name$)

# Parameters

name$ = any valid string holding the player's name.

# Description

Creates a new local player. This also causes a special message to be sent to all remote machines (see NetMsgType). This returns an integer player number to be used in sending/receiving messages. Note that you must create at least one player before you can send and receive messages.

# Example

; CreateNetPlayer example
newGame = StartNetGame()
; Check the status of the new game.
If newGame = 0 Then
Print "Could not start or join net game."
End
ElseIf newGame = 1
Print "Successfully joined the network game"
ElseIf newGame = 2
Print "A new network game was started!"
EndIf
; Create a random player name
name$="Player" + Rand(100)
; Get a unique player id number for the player
; and create the player
playerID=CreateNetPlayer(name$)
If playerID = 0 Then
Print "Player could not be created!"
Else
Print "Player " + name$ + " was created and given ID#" + playerID
End If
WaitKey()

Index
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