# LightMesh mesh,red#,green#,blue#[,range#][,light_x#][,light_y#][,light_z#]

# Parameters

mesh - mesh handle red# - mesh red value green# - mesh green value blue# - mesh blue value range# (optional) - light range light_x# (optional) - light x position light_y# (optional) - light y position light_z# (optional) - light z position

# Description

Performs a 'fake' lighting operation on a mesh.
You need to use EntityFX ent,2 to enable vertex colors on the target mesh before you can see any results.
Since V1.83 the default vertex color for primitives is 255,255,255 and not 0,0,0, so for LightMesh to effect primitives as it did before, you will first need to reset the vertex colors to 0,0,0. You can do this using LightMesh mesh,-255,-255,-255.

# Example

Graphics3D 640,480 ,16,2 camera=CreateCamera() ent=CreateSphere() EntityFX ent,2 ; enable vertex colors Lightmesh ent,-255,-255,-255 ; reset vertex colors from 255,255,255 (default) to 0,0,0 LightMesh ent,255,255,0,50,-20,20,-20 ; apply fake lighting MoveEntity camera,0,2,-10 PointEntity camera,ent While Not KeyDown(1) RenderWorld Flip Wend End

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