# Const variablename

# Parameters

variablename - any valid variable name and its assignment

# Description

This declares a variable as a constant (a variable whose value will never change and cannot be changed) and assigns the value to it.
Assign constants to values you know will not change in your game (screen width, height - scoring values - etc). This reduces the load of the variable memory, since Blitz knows it will never change size unlike other variables which can grow and shrink in size based on what value it holds.
See also: Global, Local, Dim.

# Example

; CONST Example Const scrWidth=640 Const scrHeight=480 Const alienscore=100 Graphics scrWidth,scrHeight Print "The point value for shooting any alien is always " + alienscore

Index
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