# EntityRoll# ( entity[,global] )

# Parameters

entity - name of entity that will have roll angle returned global (optional) - true if the roll angle returned should be relative to 0 rather than a parent entity's roll angle. False by default.

# Description

Returns the roll angle of an entity. The roll angle is also the z angle of an entity.

# Example

; EntityRoll Example
; -------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
cone=CreateCone( 32 )
PositionEntity cone,0,0,5
While Not KeyDown( 1 )
pitch#=0
yaw#=0
roll#=0
If KeyDown( 208 )=True Then pitch#=-1
If KeyDown( 200 )=True Then pitch#=1
If KeyDown( 203 )=True Then yaw#=-1
If KeyDown( 205 )=True Then yaw#=1
If KeyDown( 45 )=True Then roll#=-1
If KeyDown( 44 )=True Then roll#=1
TurnEntity cone,pitch#,yaw#,roll#
RenderWorld
Text 0,0,"Use cursor/Z/X keys to turn cone"
; Return entity roll angle of cone
Text 0,20,"Roll: "+EntityRoll#( cone )
Flip
Wend
End

Index
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