# CreateMirror ( [parent] )

# Parameters

parent - parent entity of mirror

# Description

Creates a mirror entity and returns its handle.
A mirror entity is basically a flat, infinite 'ground'. This ground is invisible, except it vertically flips anything above it, below it and vice versa. It is useful for games where you want have the effect of a shiny floor showing a reflection. For a true shiny floor effect, try combining a mirror entity with a textured plane entity that has an alpha level of 0.5.
The optional parent parameter allows you to specify a parent entity for the mirror so that when the parent is moved the child mirror will move with it. However, this relationship is one way; applying movement commands to the child will not affect the parent.
Specifying a parent entity will still result in the mirror being created at position 0,0,0 rather than at the parent entity's position.
See also: CreatePlane.

# Example

; CreateMirror Example
; --------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,1,-5
light=CreateLight()
RotateEntity light,90,0,0
; Create cone
cone=CreateCone(32)
PositionEntity cone,0,2,0
; Create plane
plane=CreatePlane()
grass_tex=LoadTexture( "media/chorme-2.bmp" )
EntityTexture plane,grass_tex
EntityAlpha plane,0.5
; Create mirror
mirror=CreateMirror()
While Not KeyDown( 1 )
If KeyDown( 203 )=True Then MoveEntity cone,-0.1,0,0
If KeyDown( 205 )=True Then MoveEntity cone,0.1,0,0
If KeyDown( 208 )=True Then MoveEntity cone,0,-0.1,0
If KeyDown( 200 )=True Then MoveEntity cone,0,0.1,0
If KeyDown( 44 )=True Then MoveEntity cone,0,0,-0.1
If KeyDown( 30 )=True Then MoveEntity cone,0,0,0.1
RenderWorld
Text 0,0,"Use cursor/A/Z keys to move cone above infinite mirror"
Flip
Wend
End

Index
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