# PositionTexture texture,u_position#,v_position#

# Parameters

texture - texture handle u_position# - u position of texture v_position# - v position of texture

# Description

Positions a texture at an absolute position. This will have an immediate effect on all instances of the texture being used. Positioning a texture is useful for performing scrolling texture effects, such as for water etc.

# Example

; PositionTexture Example
; -----------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
cube=CreateCube()
PositionEntity cube,0,0,5
; Load texture
tex=LoadTexture( "media/b3dlogo.jpg" )
; Texture cube
EntityTexture cube,tex
; Set initial uv position values
u_position#=1
v_position#=1
While Not KeyDown( 1 )
; Change uv position values depending on key pressed
If KeyDown( 208 )=True Then u_position#=u_position#-0.01
If KeyDown( 200 )=True Then u_position#=u_position#+0.01
If KeyDown( 203 )=True Then v_position#=v_position#-0.01
If KeyDown( 205 )=True Then v_position#=v_position#+0.01
; Position texture
PositionTexture tex,u_position#,v_position#
TurnEntity cube,0.1,0.1,0.1
RenderWorld
Text 0,0,"Use cursor keys to change uv position values"
Text 0,20,"u_position#="+u_position#
Text 0,40,"v_position#="+v_position#
Flip
Wend
End

Index
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