// AUTOGENERATED COPYRIGHT HEADER START // Copyright (C) 2017-2024 Michael Fabian 'Xaymar' Dirks // AUTOGENERATED COPYRIGHT HEADER END #include #include "compiler.hpp" #include "error.hpp" #include "lexer.hpp" int main(int argc, char** argv) { std::cout << argv[1] << std::endl; blitz::lexer lex(argv[1]); try { for (blitz::token token = lex.next(); (token.type != blitz::token::variant::ENDOFFILE); token = lex.next()) { switch (token.type) { case blitz::token::variant::COMMENT: std::cout << token.text; break; case blitz::token::variant::SYMBOL: std::cout << token.text << " "; break; case blitz::token::variant::TEXT: case blitz::token::variant::INTEGER: case blitz::token::variant::REAL: std::cout << token.text << " "; break; case blitz::token::variant::STRING: std::cout << "\"" << token.text << "\"" << " "; break; case blitz::token::variant::NEWLINE: std::cout << std::endl; break; default: std::cout << token.to_string() << " "; break; } if (token.type == blitz::token::variant::UNKNOWN) { std::cin.get(); } } } catch (blitz::error const& ex) { std::cout << ex.file() << std::endl; std::cout << "Line " << ex.at().first << ", Char " << ex.at().second << ": " << ex.what() << std::endl; } catch (std::runtime_error const& ex) { std::cout << ex.what() << std::endl; } std::cin.get(); return 0; } // BlitzBasic is a strange but powerful language in the right hands. While it has // somewhat unusual syntax and rules at times, it does not usually have ambigious // syntax and rules like C and C++ do. Overall, the quirks can be easily explained // and shouldn't cause odd problems. // // 1. Variables can be automatically defined if you did not define them before. // ``` // Local var1 ; Local Variable definition of var1 // Global var2 ; Global Variable definition of var2 // var1 = var3 ; Automatic definition of var3 as Local Variable // ``` // // 2. Names are not unique, and case-insensitive // ``` // Local myName ; Defines myName as Local // Local MyName ; Defines MyName as Local, should error because myName has already been defined. // Function myName() : End Function ; Defines myName as Function // Type myName ; Defines myName as Type // Field Bla // End Type // ``` // // 3. Function calls don't always need Parenthesis: // ``` // Function myName() : End Function // If myName() Then : EndIf ; <- Calls myName // myName ; <- Calls myName, because there is no = after it. // ``` // // 4. Int(TypeVariable) returns the pointer to the TypeVariable: // ``` // Type myName // Field Bla // End Type // Local myName.myName = New myName // Print Int(myName) ; <- Prints the address of the object contained in myName. // ``` // // As this is a Basic language, there is no concept of undefined or uninitialized anything. Every behavior is well defined.