Files
BlitzExtensions/BlitzPointer/Blitz/Example02.bb
T
Michael Fabian Dirks 38af4e7491 BlitzPointer 1.1
- Added and updated examples for more advanced usage.
- Added Direct Memory Access (DMA) functions, use with caution.
- Fixed a backwards instruction jump caused by using __cdecl instead of __stdcall.
- Removed string return type as it caused an unsolvable memory leak.
2015-05-17 11:49:46 +02:00

42 lines
1.3 KiB
BlitzBasic

; ---------------------------------------------------------------------------- ;
; Example 2 - Calling Functions (Beginner)
; ---------------------------------------------------------------------------- ;
; License: Creative Commons Attribution 2.0
; Author: Michael Fabian Dirks<michael.dirks@realitybends.de>
; Prerequisite: Example 1
; Since we now know how to retrieve a function pointer, how about we call it?
Include "Example_Shared.bb"
ExampleInit()
Global fpOurFunction = 0
Function OurFunction()
If fpOurFunction = 0 Then
fpOurFunction = BlitzPointer_GetFunctionPointer()
Return
EndIf
Text 0, 0, "Function Pointer"
Text 0,15, " 0x" + Replace(RSet(Hex(fpOurFunction),8)," ","0")
End Function
OurFunction()
While Not KeyHit(1)
ExampleUpdate()
; BlitzPointer offers many ways of calling our function pointer. Each one
; describes different return types, parameter count and parameter types.
; Let's use the one that doesn't return a value for now.
BlitzPointer_CallFunctionV fpOurFunction
; Now if we run the program, instead of a fixed native call, we're calling a
; function pointer instead. Pretty useful in my opinion, especially for UI,
; networking, fake classes, etc.
; We'll talk about the other ways of calling a function in Example 3.
ExampleLoop()
Wend
End
;~IDEal Editor Parameters:
;~C#Blitz3D