38af4e7491
- Added and updated examples for more advanced usage. - Added Direct Memory Access (DMA) functions, use with caution. - Fixed a backwards instruction jump caused by using __cdecl instead of __stdcall. - Removed string return type as it caused an unsolvable memory leak.
22 lines
843 B
Igor
22 lines
843 B
Igor
[IDEal Project file]
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<Settings>
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Version="1"
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Expanded="True"
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Icon=""
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MainFile="Example07.bb"
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Compiler="Blitz3D"
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CommandLine=""
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</Settings>
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<Folders>
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</Folders>
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<Files>
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AbsPath="\Example01.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Example02.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Example03.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Example04.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Example05.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Example06.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Example07.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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AbsPath="\Example_Shared.bb" PrjFolder="" Line="0" Column="0" Tip="0" Visible="False"
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</Files>
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