229 lines
6.2 KiB
C++
229 lines
6.2 KiB
C++
// Original Code by Noodoby<http://www.blitzforum.de/forum/viewtopic.php?t=31651>
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// Modified Code by Xaymar<http://project-kube.de>
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#include "BlitzPointer.h"
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DLL_EXPORT int32_t BlitzPointer_GetReturnAddress() {
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int32_t StackPointer, ReturnAddress;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp; // Store current Stack Pointer
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mov esp, ebp; // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4; // Which means that we can just take it from there into our own variable.
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pop ReturnAddress; // Just like this.
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mov esp, [StackPointer]; // And then reset the Stack Pointer.
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}
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return ReturnAddress;
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}
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DLL_EXPORT int32_t BlitzPointer_GetFunctionPointer() {
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int32_t StackPointer, ReturnAddress;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp; // Store current Stack Pointer
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mov esp, ebp; // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4; // Which means that we can just take it from there into our own variable.
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pop ReturnAddress; // Just like this.
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mov esp, [StackPointer]; // And then reset the Stack Pointer.
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}
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// Let's look backwards in memory for the function signature (0x53 0x56 0x57 0x55 0x89 0xE5) for at most one megabyte.
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uint8_t* startPtr = (uint8_t*)ReturnAddress;
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uint8_t* endPtr = (uint8_t*)(ReturnAddress - 1048576);
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for (uint8_t* curPtr = startPtr; curPtr != endPtr; curPtr--) {
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if (*(curPtr) == 0x53) // push ebx
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if (*(curPtr + 1) == 0x56) // push esi
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if (*(curPtr + 2) == 0x57) // push edi
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if (*(curPtr + 3) == 0x55) // push ebp
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if (*(curPtr + 4) == 0x89 && *(curPtr + 5) == 0xE5) // mov ebp,esp
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return (int32_t)curPtr;
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}
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return 0;
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}
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// Defines for easier function generation.
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#define CALLFUNCTION_DECL_BEGIN(NAME) DLL_EXPORT int32_t BlitzPointer_CallFunction##NAME(intptr_t ipFunctionPointer
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#define CALLFUNCTION_DECL_PARAMETER(TYPE, NAME) , TYPE NAME
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#define CALLFUNCTION_DECL_END() )
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#define CALLFUNCTION_DECL_IMPLEMENT() ) { int32_t result;
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#define CALLFUNCTION_IMPL_SAFEGUARD() if (!ipFunctionPointer) return NULL;
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#define CALLFUNCTION_IMPL_PREPARE(COUNT) __asm { sub esp, COUNT * 4; }
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#define CALLFUNCTION_IMPL_PARAMETER(INDEX, NAME) __asm { mov eax, [ NAME ]; mov [esp - INDEX * 4], eax; }
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#define CALLFUNCTION_IMPL_CALL() __asm { call dword ptr[ipFunctionPointer]; }
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#define CALLFUNCTION_IMPL_RETURN() __asm { mov [result], eax }; return result; }
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// Call Function with 0 parameter.
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CALLFUNCTION_DECL_BEGIN(I0)
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CALLFUNCTION_DECL_IMPLEMENT()
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CALLFUNCTION_IMPL_SAFEGUARD()
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CALLFUNCTION_IMPL_CALL()
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CALLFUNCTION_IMPL_RETURN()
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// Call Function with 1 parameter.
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/*CALLFUNCTION_DECL_BEGIN(I1)
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CALLFUNCTION_DECL_PARAMETER(int32_t, p1)
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CALLFUNCTION_DECL_IMPLEMENT()
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CALLFUNCTION_IMPL_SAFEGUARD()
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//CALLFUNCTION_IMPL_PREPARE(1)
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//CALLFUNCTION_IMPL_PARAMETER(0, p1)
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CALLFUNCTION_IMPL_CALL()
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CALLFUNCTION_IMPL_RETURN()*/
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/*
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DLL_EXPORT uint32_t BlitzPointer_CallFunction0(intptr_t fpFunctionPointer) {
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if (!fpFunctionPointer)
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return NULL;
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__asm {
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call dword ptr[fpFunctionPointer];
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}
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uint32_t rv;
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__asm {
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mov[rv], eax;
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}
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return rv;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction1(uint32_t fpFunctionPointer, uint32_t p1) {
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if (!fpFunctionPointer)
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return NULL;
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__asm {
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sub esp, 0x4;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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}
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uint32_t rv;
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__asm {
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mov[rv], eax;
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}
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return rv;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2) {
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if (!fpFunctionPointer)
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return 0;
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__asm {
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sub esp, 0x8;
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mov eax, [p2];
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mov[esp + 4], eax;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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}
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uint32_t rv;
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__asm {
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mov[rv], eax;
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}
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return rv;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3) {
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if (!fpFunctionPointer)
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return 0;
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__asm {
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sub esp, 0xC;
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mov eax, [p3];
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mov[esp + 8], eax;
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mov eax, [p2];
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mov[esp + 4], eax;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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}
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uint32_t rv;
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__asm {
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mov[rv], eax;
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}
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return rv;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4) {
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if (!fpFunctionPointer)
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return 0;
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__asm {
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sub esp, 0x10;
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mov eax, [p4];
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mov[esp + 12], eax;
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mov eax, [p3];
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mov[esp + 8], eax;
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mov eax, [p2];
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mov[esp + 4], eax;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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}
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uint32_t rv;
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__asm {
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mov[rv], eax;
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}
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return rv;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunctionS0(uint32_t fpFunctionPointer) {
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uint32_t returnvalue;
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__asm {
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call dword ptr[fpFunctionPointer];
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mov[returnvalue], eax;
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}
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return *((uint32_t*)(returnvalue + 4));
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunctionS1(uint32_t fpFunctionPointer, uint32_t p1) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0x4;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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mov[returnvalue], eax;
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}
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return *((uint32_t*)(returnvalue + 4));
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunctionS2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0x8;
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mov eax, [p2];
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mov[esp + 4], eax;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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mov[returnvalue], eax;
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}
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return *((uint32_t*)(returnvalue + 4));
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunctionS3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0xC;
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mov eax, [p3];
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mov[esp + 8], eax;
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mov eax, [p2];
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mov[esp + 4], eax;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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mov[returnvalue], eax;
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}
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return *((uint32_t*)(returnvalue + 4));
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunctionS4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0x10;
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mov eax, [p4];
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mov[esp + 12], eax;
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mov eax, [p3];
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mov[esp + 8], eax;
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mov eax, [p2];
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mov[esp + 4], eax;
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mov eax, [p1];
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mov[esp], eax;
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call dword ptr[fpFunctionPointer];
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mov[returnvalue], eax;
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}
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return *((uint32_t*)(returnvalue + 4));
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}
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*/ |