#pragma once #include #include "dllmain.h" #include "Vector3.h" struct Matrix3 { Vector3 X, Y, Z; void set(Matrix3 &M); void set(Vector3 &X, Vector3 &Y, Vector3 &Z); void set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ); void rotate(float &pitch, float &yaw, float &roll); void angles(float &pitch, float &yaw, float &roll); void transpose(); };