Global Example_Timer ; Camera Global Example_Camera_YawPivot Global Example_Camera_PitchPivot Global Example_Camera ; Scene Global Example_SceneRoot Global Example_SceneLight Global Example_Floor Global Example_Block Function ExampleInit() Example_Timer = CreateTimer(60) Graphics3D 1024, 768, 32, 2 SetBuffer BackBuffer() Example_Camera_YawPivot = CreatePivot() Example_Camera_PitchPivot = CreatePivot(Example_Camera_YawPivot) Example_Camera = CreateCamera(Example_Camera_PitchPivot) MoveEntity Example_Camera, 0, 0, -20 TurnEntity Example_Camera_PitchPivot, 30, 0, 0 Example_SceneRoot = CreatePivot() AmbientLight 51, 51, 51 Example_SceneLight = CreateLight(1, Example_SceneRoot) RotateEntity Example_SceneLight, 70, 30, 0 Example_Floor = CreateCube(Example_SceneRoot) EntityColor Example_Floor, 153, 255, 153 EntityShininess Example_Floor, 1.0 ScaleEntity Example_Floor, 100, 0.001, 100 ;Example_Block = CreateCube(Example_SceneRoot) ;MoveEntity Example_Block, 0, 1, 0 End Function Function ExampleUpdate() Local MX#, MY# MX = (MouseX() - 512) / 512.0 MY = (MouseY() - 384) / 384.0 If MouseHit(1) Then MoveMouse 512, 384 ElseIf MouseDown(1) Then TurnEntity Example_Camera_YawPivot, 0, -MX, 0 TurnEntity Example_Camera_PitchPivot, MY, 0, 0 ;MoveMouse 512, 384 EndIf If MouseHit(2) Then MoveMouse 512, 384 ElseIf MouseDown(2) Then MoveEntity Example_Camera, 0, 0, MY ;MoveMouse 512, 384 EndIf RenderWorld End Function Function ExampleLoop() Flip 0:Cls:WaitTimer(Example_Timer) End Function ;~IDEal Editor Parameters: ;~C#Blitz3D