Store for temporary modification.
Signed-off-by: Michael Fabian Dirks <michael.dirks@realitybends.de>
This commit is contained in:
@@ -0,0 +1,4 @@
|
||||
/Build
|
||||
/Intermediate
|
||||
*.sdf
|
||||
*.opensdf
|
||||
Binary file not shown.
@@ -0,0 +1,180 @@
|
||||
// Original Code by Noodoby<http://www.blitzforum.de/forum/viewtopic.php?t=31651>
|
||||
// Modified Code by Xaymar<http://project-kube.de>
|
||||
|
||||
#include "BlitzPointer.h"
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetReturnAddress() {
|
||||
unsigned int StackPointer, ReturnAddress;
|
||||
|
||||
__asm { //ASM. Do touch if suicidal.
|
||||
mov StackPointer, esp // Store current Stack Pointer
|
||||
mov esp, ebp // On X86, EBP[0] is our own function and EBP[1] is the return address.
|
||||
add esp, 4 // Which means that we can just take it from there into our own variable.
|
||||
pop ReturnAddress // Just like this.
|
||||
mov esp, [StackPointer] // And then reset the Stack Pointer.
|
||||
}
|
||||
|
||||
return ReturnAddress;
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetFunctionPointer() {
|
||||
unsigned int StackPointer, ReturnAddress;
|
||||
|
||||
__asm { //ASM. Do touch if suicidal.
|
||||
mov StackPointer, esp // Store current Stack Pointer
|
||||
mov esp, ebp // On X86, EBP[0] is our own function and EBP[1] is the return address.
|
||||
add esp, 4 // Which means that we can just take it from there into our own variable.
|
||||
pop ReturnAddress // Just like this.
|
||||
mov esp, [StackPointer] // And then reset the Stack Pointer.
|
||||
}
|
||||
|
||||
// let's look backwards in memory for the function signature (0x53 0x56 0x57 0x55 0x89 0xE5) for at most one megabyte.
|
||||
uint8_t* startPtr = (uint8_t*)ReturnAddress;
|
||||
uint8_t* endPtr = (uint8_t*)(ReturnAddress - 1048576);
|
||||
for (uint8_t* curPtr = startPtr; curPtr != endPtr; curPtr--) {
|
||||
if (*(curPtr) == 0x53) // push ebx
|
||||
if (*(curPtr + 1) == 0x56) // push esi
|
||||
if (*(curPtr + 2) == 0x57) // push edi
|
||||
if (*(curPtr + 3) == 0x55) // push ebp
|
||||
if (*(curPtr + 4) == 0x89 && *(curPtr + 5) == 0xE5) // mov ebp,esp
|
||||
return (uint32_t)curPtr;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t __declspec(naked) BlitzPointer_CallFunction() {
|
||||
__asm {
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction1(uint32_t fpFunctionPointer, uint32_t p1) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x4;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x8
|
||||
mov eax, [p2];
|
||||
mov[esp + 4], eax;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0xC;
|
||||
mov eax, [p3];
|
||||
mov[esp + 8], eax;
|
||||
mov eax, [p2];
|
||||
mov[esp + 4], eax;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x10;
|
||||
mov eax, [p4];
|
||||
mov[esp + 12], eax;
|
||||
mov eax, [p3];
|
||||
mov[esp + 8], eax;
|
||||
mov eax, [p2];
|
||||
mov[esp + 4], eax;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS0(uint32_t fpFunctionPointer) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return *((uint32_t*)(returnvalue + 4));
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS1(uint32_t fpFunctionPointer, uint32_t p1) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x4;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return *((uint32_t*)(returnvalue + 4));
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x8;
|
||||
mov eax, [p2];
|
||||
mov[esp + 4], eax;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return *((uint32_t*)(returnvalue + 4));
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0xC;
|
||||
mov eax, [p3];
|
||||
mov[esp + 8], eax;
|
||||
mov eax, [p2];
|
||||
mov[esp + 4], eax;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return *((uint32_t*)(returnvalue + 4));
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x10;
|
||||
mov eax, [p4];
|
||||
mov[esp + 12], eax;
|
||||
mov eax, [p3];
|
||||
mov[esp + 8], eax;
|
||||
mov eax, [p2];
|
||||
mov[esp + 4], eax;
|
||||
mov eax, [p1];
|
||||
mov[esp], eax;
|
||||
call dword ptr[fpFunctionPointer];
|
||||
mov[returnvalue], eax;
|
||||
}
|
||||
return *((uint32_t*)(returnvalue + 4));
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,15 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetReturnAddress();
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetFunctionPointer();
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction1(uint32_t fpFunctionPointer, uint32_t p1);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS0(uint32_t fpFunctionPointer);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS1(uint32_t fpFunctionPointer, uint32_t p1);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunctionS4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4);
|
||||
@@ -57,21 +57,22 @@
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<CreateHotpatchableImage>true</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>
|
||||
</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@@ -84,12 +85,12 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
@@ -97,13 +98,14 @@
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<CreateHotpatchableImage>true</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>
|
||||
</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
@@ -115,11 +117,23 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BlitzPointer.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BlitzPointer.h" />
|
||||
<ClInclude Include="dllmain.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzPointer.bb">
|
||||
<Link>BlitzPointer.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="BlitzPointer.decls">
|
||||
<Link>BlitzPointer.decls</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
||||
@@ -5,15 +5,32 @@
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Blitz Files">
|
||||
<UniqueIdentifier>{53eae672-7e3f-4de4-af1f-79e46e407a39}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BlitzPointer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BlitzPointer.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzPointer.decls">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="BlitzPointer.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,109 +0,0 @@
|
||||
// Original Code by Noodoby<http://www.blitzforum.de/forum/viewtopic.php?t=31651>
|
||||
// Modified Code by Xaymar<http://project-kube.de>
|
||||
|
||||
#include "BlitzPointer.h"
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetReturnAddress() {
|
||||
unsigned int StackPointer, ReturnAddress;
|
||||
|
||||
__asm { //ASM. Do touch if suicidal.
|
||||
mov StackPointer, esp // Store current Stack Pointer
|
||||
mov esp, ebp // On X86, EBP[0] is our own function and EBP[1] is the return address.
|
||||
add esp, 4 // Which means that we can just take it from there into our own variable.
|
||||
pop ReturnAddress // Just like this.
|
||||
mov esp, [StackPointer] // And then reset the Stack Pointer.
|
||||
}
|
||||
|
||||
return ReturnAddress;
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetFunctionPointer() {
|
||||
unsigned int StackPointer, ReturnAddress;
|
||||
|
||||
__asm { //ASM. Do touch if suicidal.
|
||||
mov StackPointer, esp // Store current Stack Pointer
|
||||
mov esp, ebp // On X86, EBP[0] is our own function and EBP[1] is the return address.
|
||||
add esp, 4 // Which means that we can just take it from there into our own variable.
|
||||
pop ReturnAddress // Just like this.
|
||||
mov esp, [StackPointer] // And then reset the Stack Pointer.
|
||||
}
|
||||
|
||||
// let's look backwards in memory for the function signature (0x53 0x56 0x57 0x55 0x89 0xE5) for at most one megabyte.
|
||||
uint8_t* startPtr = (uint8_t*)ReturnAddress;
|
||||
uint8_t* endPtr = (uint8_t*)(ReturnAddress - 1048576);
|
||||
for (uint8_t* curPtr = startPtr; curPtr != endPtr; curPtr--) {
|
||||
if (*(curPtr) == 0x53) // push ebx
|
||||
if (*(curPtr+1) == 0x56) // push esi
|
||||
if (*(curPtr+2) == 0x57) // push edi
|
||||
if (*(curPtr+3) == 0x55) // push ebp
|
||||
if (*(curPtr + 4) == 0x89 && *(curPtr +5) == 0xE5) // mov ebp,esp
|
||||
return (uint32_t)curPtr;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
call dword ptr[fpFunctionPointer]
|
||||
mov[returnvalue], eax
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction1(uint32_t fpFunctionPointer, uint32_t p1) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x4
|
||||
mov eax, [p1]
|
||||
mov[esp], eax
|
||||
call dword ptr[fpFunctionPointer]
|
||||
mov[returnvalue], eax
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x8
|
||||
mov eax, [p2]
|
||||
mov[esp+4], eax
|
||||
mov eax, [p1]
|
||||
mov[esp], eax
|
||||
call dword ptr[fpFunctionPointer]
|
||||
mov[returnvalue], eax
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0xC
|
||||
mov eax, [p3]
|
||||
mov[esp + 8], eax
|
||||
mov eax, [p2]
|
||||
mov[esp + 4], eax
|
||||
mov eax, [p1]
|
||||
mov[esp], eax
|
||||
call dword ptr[fpFunctionPointer]
|
||||
mov[returnvalue], eax
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4) {
|
||||
uint32_t returnvalue;
|
||||
__asm {
|
||||
sub esp, 0x10
|
||||
mov eax, [p4]
|
||||
mov[esp + 12], eax
|
||||
mov eax, [p3]
|
||||
mov[esp + 8], eax
|
||||
mov eax, [p2]
|
||||
mov[esp + 4], eax
|
||||
mov eax, [p1]
|
||||
mov[esp], eax
|
||||
call dword ptr[fpFunctionPointer]
|
||||
mov[returnvalue], eax
|
||||
}
|
||||
return returnvalue;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetReturnAddress();
|
||||
DLL_EXPORT uint32_t BlitzPointer_GetFunctionPointer();
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction1(uint32_t fpFunctionPointer, uint32_t p1);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3);
|
||||
DLL_EXPORT uint32_t BlitzPointer_CallFunction4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4);
|
||||
@@ -0,0 +1,5 @@
|
||||
#include "BlitzPointer.h"
|
||||
|
||||
uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer) {
|
||||
|
||||
}
|
||||
+1
-1369
File diff suppressed because it is too large
Load Diff
@@ -62,21 +62,22 @@
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<CreateHotpatchableImage>true</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>
|
||||
</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@@ -95,7 +96,7 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
@@ -108,14 +109,15 @@
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<CreateHotpatchableImage>true</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>
|
||||
</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
@@ -130,15 +132,15 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BlitzPointer.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="Steam.cpp" />
|
||||
<ClCompile Include="SteamClient.cpp" />
|
||||
<ClCompile Include="SteamUser.cpp" />
|
||||
<ClCompile Include="Libraries\BlitzPointer.cpp" />
|
||||
<ClCompile Include="Wrapper\Steam.cpp" />
|
||||
<ClCompile Include="Wrapper\SteamClient.cpp" />
|
||||
<ClCompile Include="Wrapper\SteamUser.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BlitzPointer.h" />
|
||||
<ClInclude Include="dllmain.h" />
|
||||
<ClInclude Include="Libraries\BlitzPointer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzSteam.bb">
|
||||
|
||||
@@ -1,44 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source">
|
||||
<UniqueIdentifier>{5016ba8f-d781-40f4-9904-56cc2ce9a588}</UniqueIdentifier>
|
||||
<Filter Include="Blitz Files">
|
||||
<UniqueIdentifier>{3072c53c-2be5-4712-b853-1bc1438cdc6e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source\Wrapper">
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{5016ba8f-d781-40f4-9904-56cc2ce9a588}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Wrapper">
|
||||
<UniqueIdentifier>{8f00e86e-e1bc-499e-8b2c-da93e9e8f287}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Libraries">
|
||||
<UniqueIdentifier>{1b813d7f-3558-4f10-b237-1bcf7d5f0b60}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source</Filter>
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Steam.cpp">
|
||||
<Filter>Source</Filter>
|
||||
<ClCompile Include="Wrapper\Steam.cpp">
|
||||
<Filter>Source Files\Wrapper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SteamClient.cpp">
|
||||
<Filter>Source</Filter>
|
||||
<ClCompile Include="Wrapper\SteamClient.cpp">
|
||||
<Filter>Source Files\Wrapper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SteamUser.cpp">
|
||||
<Filter>Source</Filter>
|
||||
<ClCompile Include="Wrapper\SteamUser.cpp">
|
||||
<Filter>Source Files\Wrapper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BlitzPointer.cpp">
|
||||
<Filter>Source</Filter>
|
||||
<ClCompile Include="Libraries\BlitzPointer.cpp">
|
||||
<Filter>Source Files\Libraries</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Source</Filter>
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BlitzPointer.h">
|
||||
<Filter>Source</Filter>
|
||||
<ClInclude Include="Libraries\BlitzPointer.h">
|
||||
<Filter>Source Files\Libraries</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzSteam.decls">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="BlitzSteam.bb">
|
||||
<Filter>Source</Filter>
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="BlitzSteam.decls">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
#include "BlitzPointer.h"
|
||||
|
||||
BlitzPointer_CallFunction0_t BlitzPointer_CallFunction0 = 0;
|
||||
BlitzPointer_CallFunction1_t BlitzPointer_CallFunction1 = 0;
|
||||
BlitzPointer_CallFunction2_t BlitzPointer_CallFunction2 = 0;
|
||||
BlitzPointer_CallFunction3_t BlitzPointer_CallFunction3 = 0;
|
||||
BlitzPointer_CallFunction4_t BlitzPointer_CallFunction4 = 0;
|
||||
HMODULE hmBlitzPointerDLL;
|
||||
|
||||
void BlitzPointer_Initialize() {
|
||||
hmBlitzPointerDLL = LoadLibrary(TEXT("BlitzPointer.dll"));
|
||||
if (hmBlitzPointerDLL != nullptr) {
|
||||
BlitzPointer_CallFunction0 = (BlitzPointer_CallFunction0_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction0");
|
||||
BlitzPointer_CallFunction1 = (BlitzPointer_CallFunction1_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction1");
|
||||
BlitzPointer_CallFunction2 = (BlitzPointer_CallFunction2_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction2");
|
||||
BlitzPointer_CallFunction3 = (BlitzPointer_CallFunction3_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction3");
|
||||
BlitzPointer_CallFunction4 = (BlitzPointer_CallFunction4_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction4");
|
||||
|
||||
if (BlitzPointer_CallFunction0 == nullptr
|
||||
|| BlitzPointer_CallFunction1 == nullptr
|
||||
|| BlitzPointer_CallFunction2 == nullptr
|
||||
|| BlitzPointer_CallFunction3 == nullptr
|
||||
|| BlitzPointer_CallFunction4 == nullptr) {
|
||||
MessageBox(0, ERROR_TEXT_001, ERROR_TITLE_001, 0);
|
||||
}
|
||||
} else {
|
||||
MessageBox(0, ERROR_TEXT_001, ERROR_TITLE_001, 0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction0_t)(uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction1_t)(uint32_t, uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction2_t)(uint32_t, uint32_t, uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction3_t)(uint32_t, uint32_t, uint32_t, uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction4_t)(uint32_t, uint32_t, uint32_t, uint32_t, uint32_t);
|
||||
|
||||
extern BlitzPointer_CallFunction0_t BlitzPointer_CallFunction0;
|
||||
extern BlitzPointer_CallFunction1_t BlitzPointer_CallFunction1;
|
||||
extern BlitzPointer_CallFunction2_t BlitzPointer_CallFunction2;
|
||||
extern BlitzPointer_CallFunction3_t BlitzPointer_CallFunction3;
|
||||
extern BlitzPointer_CallFunction4_t BlitzPointer_CallFunction4;
|
||||
|
||||
void BlitzPointer_Initialize();
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "dllmain.h"
|
||||
#include "BlitzPointer.h"
|
||||
#include "BlitzPointerLink.cpp"
|
||||
|
||||
class BlitzSteamCallback : CCallbackBase {
|
||||
public:
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
#include "dllmain.h"
|
||||
#include "Libraries\BlitzPointer.h"
|
||||
|
||||
class BlitzSteamCallback : CCallbackBase {
|
||||
public:
|
||||
uint32_t blitzFunctionPointer;
|
||||
|
||||
virtual void Run(void *pvParam) {
|
||||
BlitzPointer_CallFunction1((uint32_t)blitzFunctionPointer, (uint32_t)pvParam);
|
||||
}
|
||||
|
||||
virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
|
||||
BlitzPointer_CallFunction4((uint32_t)blitzFunctionPointer, (uint32_t)pvParam, bIOFailure, (uint32_t)(hSteamAPICall & 0xFFFFFFFF), (uint32_t)(hSteamAPICall >> 32));
|
||||
}
|
||||
|
||||
virtual int GetCallbackSizeBytes() {
|
||||
return sizeof(BlitzSteamCallback);
|
||||
}
|
||||
};
|
||||
|
||||
DLL_EXPORT void* BlitzSteam_CreateCallback(uint32_t fpFunctionPointer) {
|
||||
BlitzSteamCallback* lpBSCallback = new BlitzSteamCallback();
|
||||
lpBSCallback->blitzFunctionPointer = fpFunctionPointer;
|
||||
return lpBSCallback;
|
||||
}
|
||||
|
||||
DLL_EXPORT void BlitzSteam_DestroyCallback(uint32_t lpCallback) {
|
||||
BlitzSteamCallback* lpBSCallback = (BlitzSteamCallback*)lpCallback;
|
||||
if (lpBSCallback != nullptr) {
|
||||
delete lpBSCallback;
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,10 @@
|
||||
#include "dllmain.h"
|
||||
#include "Libraries\BlitzPointer.h"
|
||||
|
||||
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
switch (fdwReason) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
BlitzPointer_Initialize();
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
|
||||
@@ -12,4 +12,10 @@
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
|
||||
// Steam
|
||||
#include "steam/steam_api.h"
|
||||
#include "steam/steam_api.h"
|
||||
|
||||
// Error Messages
|
||||
#define ERROR_TITLE_001 TEXT("Error 001")
|
||||
#define ERROR_TEXT_001 TEXT("E001: Could not load 'BlitzPointer.dll'.")
|
||||
#define ERROR_TITLE_002 TEXT("Error 002")
|
||||
#define ERROR_TEXT_002 TEXT("E002: Unable to find one or multiple function addresses in 'BlitzPointer.dll'.")
|
||||
@@ -209,9 +209,13 @@ Function BlitzUtility_BorderlessWindowmode(hwnd=0, MonitorId=0, Width=0, Height=
|
||||
|
||||
Local rct.BlitzUtility_Rectangle = New BlitzUtility_Rectangle
|
||||
BlitzUtility_GetDisplay(MonitorId, rct)
|
||||
Local rctW, rctH
|
||||
rctW = (rct\X2 - rct\X)
|
||||
rctH = (rct\Y2 - rct\Y)
|
||||
|
||||
rct\X = rct\X + (rct\X2 / 2.0) - Width / 2.0
|
||||
rct\Y = rct\Y + (rct\Y2 / 2.0) - Height / 2.0
|
||||
|
||||
rct\X = rct\X + (rctW / 2.0) - Width / 2.0
|
||||
rct\Y = rct\Y + (rctH / 2.0) - Height / 2.0
|
||||
rct\X2 = Width
|
||||
rct\Y2 = Height
|
||||
BlitzUtility_User32_SetWindowLong hwnd, -16, $01000000
|
||||
|
||||
@@ -19,16 +19,12 @@
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
@@ -59,20 +55,20 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
<RuntimeTypeInfo>
|
||||
</RuntimeTypeInfo>
|
||||
<CreateHotpatchableImage>true</CreateHotpatchableImage>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@@ -88,27 +84,26 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<RuntimeTypeInfo>
|
||||
</RuntimeTypeInfo>
|
||||
<CreateHotpatchableImage>true</CreateHotpatchableImage>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
@@ -126,14 +121,8 @@
|
||||
<ClInclude Include="dllmain.h" />
|
||||
<ClInclude Include="Containers\BlitzList.h" />
|
||||
<ClInclude Include="Utility\Indexer.h" />
|
||||
<ClInclude Include="Database\SQLite\SQLite.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Database\SQLite\sqlite3.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Database\SQLite\SQLite.h" />
|
||||
<ClInclude Include="Database\SQLite\sqlite3.h" />
|
||||
<ClInclude Include="Math\Matrix3.h" />
|
||||
<ClInclude Include="Math\Vector2.h" />
|
||||
<ClInclude Include="Math\Vector3.h" />
|
||||
@@ -143,14 +132,8 @@
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Containers\BlitzList.cpp" />
|
||||
<ClCompile Include="Utility\Indexer.cpp" />
|
||||
<ClCompile Include="Database\SQLite\SQLite.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Database\SQLite\sqlite3.c">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Database\SQLite\SQLite.cpp" />
|
||||
<ClCompile Include="Database\SQLite\sqlite3.c" />
|
||||
<ClCompile Include="Math\Matrix3.cpp" />
|
||||
<ClCompile Include="Math\Vector3.cpp" />
|
||||
<ClCompile Include="Math\Vector2.cpp" />
|
||||
|
||||
@@ -86,11 +86,7 @@
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzUtility.decls">
|
||||
<Filter>Source Files</Filter>
|
||||
</None>
|
||||
<None Include="BlitzUtility.bb">
|
||||
<Filter>Source Files</Filter>
|
||||
</None>
|
||||
<None Include="BlitzUtility.decls" />
|
||||
<None Include="BlitzUtility.bb" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
+1091
-345
File diff suppressed because it is too large
Load Diff
@@ -46,16 +46,16 @@ extern "C" {
|
||||
** Provide the ability to override linkage features of the interface.
|
||||
*/
|
||||
#ifndef SQLITE_EXTERN
|
||||
# define SQLITE_EXTERN extern
|
||||
# define SQLITE_EXTERN extern "C" __declspec(dllexport)
|
||||
#endif
|
||||
#ifndef SQLITE_API
|
||||
# define SQLITE_API __declspec(dllexport)
|
||||
# define SQLITE_API
|
||||
#endif
|
||||
#ifndef SQLITE_CDECL
|
||||
# define SQLITE_CDECL __cdecl
|
||||
# define SQLITE_CDECL
|
||||
#endif
|
||||
#ifndef SQLITE_STDCALL
|
||||
# define SQLITE_STDCALL SQLITE_CDECL
|
||||
# define SQLITE_STDCALL
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -111,9 +111,9 @@ extern "C" {
|
||||
** [sqlite3_libversion_number()], [sqlite3_sourceid()],
|
||||
** [sqlite_version()] and [sqlite_source_id()].
|
||||
*/
|
||||
#define SQLITE_VERSION "3.8.10"
|
||||
#define SQLITE_VERSION "3.8.10.1"
|
||||
#define SQLITE_VERSION_NUMBER 3008010
|
||||
#define SQLITE_SOURCE_ID "2015-04-19 23:11:10 c83052e48bbae0f45db2a44155b4e5482ee4a901"
|
||||
#define SQLITE_SOURCE_ID "2015-05-09 12:14:55 05b4b1f2a937c06c90db70c09890038f6c98ec40"
|
||||
|
||||
/*
|
||||
** CAPI3REF: Run-Time Library Version Numbers
|
||||
|
||||
@@ -172,30 +172,30 @@ void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll)
|
||||
this->add(o);
|
||||
}
|
||||
float Vector3::deltaPitch() {
|
||||
return (float)atan(this->X / -this->Y) * (180.0 / M_PI);
|
||||
return (float)(atan(this->X / -this->Y) * (180.0 / M_PI));
|
||||
}
|
||||
float Vector3::deltaPitch(const float &x, const float &y, const float &z)
|
||||
{
|
||||
return (float)atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI);
|
||||
return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI));
|
||||
}
|
||||
float Vector3::deltaPitch(Vector3 &o)
|
||||
{
|
||||
return (float)atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI);
|
||||
return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI));
|
||||
}
|
||||
float Vector3::deltaYaw() {
|
||||
return (float)atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI);
|
||||
return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI));
|
||||
}
|
||||
float Vector3::deltaYaw(const float &x, const float &y, const float &z)
|
||||
{
|
||||
float X = (this->X - x);
|
||||
float Y = (this->Y - y);
|
||||
return (float)atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI);
|
||||
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI));
|
||||
}
|
||||
float Vector3::deltaYaw(Vector3 &o)
|
||||
{
|
||||
float X = (this->X - o.X);
|
||||
float Y = (this->Y - o.Y);
|
||||
return (float)atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI);
|
||||
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI));
|
||||
}
|
||||
|
||||
char* Vector3::serialize()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include <list>
|
||||
#include "Containers\BlitzList.h"
|
||||
//#include "Database\SQLite\SQLite.h"
|
||||
#include "Database\SQLite\SQLite.h"
|
||||
#include "Math\Vector2.h"
|
||||
#include "Math\Vector3.h"
|
||||
#include "Math\Matrix3.h"
|
||||
@@ -20,7 +20,7 @@ bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
// Math
|
||||
|
||||
// Database
|
||||
//SQLite3_OnProcessAttach();
|
||||
SQLite3_OnProcessAttach();
|
||||
|
||||
// Utility
|
||||
Display_OnProcessAttach();
|
||||
@@ -34,7 +34,7 @@ bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
// Math
|
||||
|
||||
// Database
|
||||
//SQLite3_OnProcessDetach();
|
||||
SQLite3_OnProcessDetach();
|
||||
|
||||
// Utility
|
||||
Display_OnProcessDetach();
|
||||
|
||||
Reference in New Issue
Block a user