Initial Commit with Data
Signed-off-by: Michael Fabian Dirks <michael.dirks@realitybends.de>
This commit is contained in:
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// Original Code by Noodoby<http://www.blitzforum.de/forum/viewtopic.php?t=31651>
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// Modified Code by Xaymar<http://project-kube.de>
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#include "BlitzPointer.h"
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DLL_EXPORT uint32_t BlitzPointer_GetReturnAddress() {
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unsigned int StackPointer, ReturnAddress;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp // Store current Stack Pointer
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mov esp, ebp // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4 // Which means that we can just take it from there into our own variable.
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pop ReturnAddress // Just like this.
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mov esp, [StackPointer] // And then reset the Stack Pointer.
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}
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return ReturnAddress;
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}
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DLL_EXPORT uint32_t BlitzPointer_GetFunctionPointer() {
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unsigned int StackPointer, ReturnAddress;
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__asm { //ASM. Do touch if suicidal.
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mov StackPointer, esp // Store current Stack Pointer
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mov esp, ebp // On X86, EBP[0] is our own function and EBP[1] is the return address.
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add esp, 4 // Which means that we can just take it from there into our own variable.
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pop ReturnAddress // Just like this.
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mov esp, [StackPointer] // And then reset the Stack Pointer.
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}
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// let's look backwards in memory for the function signature (0x53 0x56 0x57 0x55 0x89 0xE5) for at most one megabyte.
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uint8_t* startPtr = (uint8_t*)ReturnAddress;
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uint8_t* endPtr = (uint8_t*)(ReturnAddress - 1048576);
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for (uint8_t* curPtr = startPtr; curPtr != endPtr; curPtr--) {
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if (*(curPtr) == 0x53) // push ebx
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if (*(curPtr+1) == 0x56) // push esi
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if (*(curPtr+2) == 0x57) // push edi
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if (*(curPtr+3) == 0x55) // push ebp
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if (*(curPtr + 4) == 0x89 && *(curPtr +5) == 0xE5) // mov ebp,esp
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return (uint32_t)curPtr;
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}
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return 0;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer) {
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uint32_t returnvalue;
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__asm {
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call dword ptr[fpFunctionPointer]
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mov[returnvalue], eax
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}
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return returnvalue;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction1(uint32_t fpFunctionPointer, uint32_t p1) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0x4
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mov eax, [p1]
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mov[esp], eax
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call dword ptr[fpFunctionPointer]
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mov[returnvalue], eax
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}
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return returnvalue;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0x8
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mov eax, [p2]
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mov[esp+4], eax
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mov eax, [p1]
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mov[esp], eax
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call dword ptr[fpFunctionPointer]
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mov[returnvalue], eax
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}
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return returnvalue;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0xC
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mov eax, [p3]
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mov[esp + 8], eax
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mov eax, [p2]
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mov[esp + 4], eax
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mov eax, [p1]
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mov[esp], eax
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call dword ptr[fpFunctionPointer]
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mov[returnvalue], eax
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}
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return returnvalue;
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}
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DLL_EXPORT uint32_t BlitzPointer_CallFunction4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4) {
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uint32_t returnvalue;
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__asm {
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sub esp, 0x10
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mov eax, [p4]
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mov[esp + 12], eax
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mov eax, [p3]
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mov[esp + 8], eax
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mov eax, [p2]
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mov[esp + 4], eax
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mov eax, [p1]
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mov[esp], eax
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call dword ptr[fpFunctionPointer]
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mov[returnvalue], eax
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}
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return returnvalue;
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}
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@@ -0,0 +1,9 @@
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#include "dllmain.h"
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DLL_EXPORT uint32_t BlitzPointer_GetReturnAddress();
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DLL_EXPORT uint32_t BlitzPointer_GetFunctionPointer();
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DLL_EXPORT uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer);
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DLL_EXPORT uint32_t BlitzPointer_CallFunction1(uint32_t fpFunctionPointer, uint32_t p1);
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DLL_EXPORT uint32_t BlitzPointer_CallFunction2(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2);
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DLL_EXPORT uint32_t BlitzPointer_CallFunction3(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3);
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DLL_EXPORT uint32_t BlitzPointer_CallFunction4(uint32_t fpFunctionPointer, uint32_t p1, uint32_t p2, uint32_t p3, uint32_t p4);
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@@ -0,0 +1,149 @@
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;----------------------------------------------------------------
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;-- Enumerations
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;----------------------------------------------------------------
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Const EResultOK = 1; ; success
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Const EResultFail = 2; ; generic failure
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Const EResultNoConnection = 3; ; no/failed network connection
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Const EResultInvalidPassword = 5; ; password/ticket is invalid
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Const EResultLoggedInElsewhere = 6; ; same user logged in elsewhere
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Const EResultInvalidProtocolVer = 7; ; protocol version is incorrect
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Const EResultInvalidParam = 8; ; a parameter is incorrect
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Const EResultFileNotFound = 9; ; file was not found
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Const EResultBusy = 10; ; called method busy - action not taken
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Const EResultInvalidState = 11; ; called object was in an invalid state
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Const EResultInvalidName = 12; ; name is invalid
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Const EResultInvalidEmail = 13; ; email is invalid
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Const EResultDuplicateName = 14; ; name is not unique
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Const EResultAccessDenied = 15; ; access is denied
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Const EResultTimeout = 16; ; operation timed out
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Const EResultBanned = 17; ; VAC2 banned
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Const EResultAccountNotFound = 18; ; account not found
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Const EResultInvalidSteamID = 19; ; steamID is invalid
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Const EResultServiceUnavailable = 20; ; The requested service is currently unavailable
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Const EResultNotLoggedOn = 21; ; The user is not logged on
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Const EResultPending = 22; ; Request is pending (may be in process; or waiting on third party)
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Const EResultEncryptionFailure = 23; ; Encryption or Decryption failed
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Const EResultInsufficientPrivilege = 24; ; Insufficient privilege
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Const EResultLimitExceeded = 25; ; Too much of a good thing
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Const EResultRevoked = 26; ; Access has been revoked (used for revoked guest passes)
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Const EResultExpired = 27; ; License/Guest pass the user is trying to access is expired
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Const EResultAlreadyRedeemed = 28; ; Guest pass has already been redeemed by account; cannot be acked again
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Const EResultDuplicateRequest = 29; ; The request is a duplicate and the action has already occurred in the past; ignored this time
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Const EResultAlreadyOwned = 30; ; All the games in this guest pass redemption request are already owned by the user
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Const EResultIPNotFound = 31; ; IP address not found
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Const EResultPersistFailed = 32; ; failed to write change to the data store
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Const EResultLockingFailed = 33; ; failed to acquire access lock for this operation
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Const EResultLogonSessionReplaced = 34;
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Const EResultConnectFailed = 35;
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Const EResultHandshakeFailed = 36;
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Const EResultIOFailure = 37;
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Const EResultRemoteDisconnect = 38;
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Const EResultShoppingCartNotFound = 39; ; failed to find the shopping cart requested
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Const EResultBlocked = 40; ; a user didn't allow it
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Const EResultIgnored = 41; ; target is ignoring sender
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Const EResultNoMatch = 42; ; nothing matching the request found
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Const EResultAccountDisabled = 43;
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Const EResultServiceReadOnly = 44; ; this service is not accepting content changes right now
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Const EResultAccountNotFeatured = 45; ; account doesn't have value; so this feature isn't available
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Const EResultAdministratorOK = 46; ; allowed to take this action; but only because requester is admin
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Const EResultContentVersion = 47; ; A Version mismatch in content transmitted within the Steam protocol.
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Const EResultTryAnotherCM = 48; ; The current CM can't service the user making a request; user should try another.
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Const EResultPasswordRequiredToKickSession = 49;; You are already logged in elsewhere; this cached credential login has failed.
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Const EResultAlreadyLoggedInElsewhere = 50; ; You are already logged in elsewhere; you must wait
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Const EResultSuspended = 51; ; Long running operation (content download) suspended/paused
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Const EResultCancelled = 52; ; Operation canceled (typically by user: content download)
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Const EResultDataCorruption = 53; ; Operation canceled because data is ill formed or unrecoverable
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Const EResultDiskFull = 54; ; Operation canceled - not enough disk space.
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Const EResultRemoteCallFailed = 55; ; an remote call or IPC call failed
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Const EResultPasswordUnset = 56; ; Password could not be verified as it's unset server side
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Const EResultExternalAccountUnlinked = 57; ; External account (PSN; Facebook...) is not linked to a Steam account
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Const EResultPSNTicketInvalid = 58; ; PSN ticket was invalid
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Const EResultExternalAccountAlreadyLinked = 59; ; External account (PSN; Facebook...) is already linked to some other account; must explicitly request to replace/delete the link first
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Const EResultRemoteFileConflict = 60; ; The sync cannot resume due to a conflict between the local and remote files
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Const EResultIllegalPassword = 61; ; The requested new password is not legal
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Const EResultSameAsPreviousValue = 62; ; new value is the same as the old one ( secret question and answer )
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Const EResultAccountLogonDenied = 63; ; account login denied due to 2nd factor authentication failure
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Const EResultCannotUseOldPassword = 64; ; The requested new password is not legal
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Const EResultInvalidLoginAuthCode = 65; ; account login denied due to auth code invalid
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Const EResultAccountLogonDeniedNoMail = 66; ; account login denied due to 2nd factor auth failure - and no mail has been sent
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Const EResultHardwareNotCapableOfIPT = 67; ;
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Const EResultIPTInitError = 68; ;
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Const EResultParentalControlRestricted = 69; ; operation failed due to parental control restrictions for current user
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Const EResultFacebookQueryError = 70; ; Facebook query returned an error
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Const EResultExpiredLoginAuthCode = 71; ; account login denied due to auth code expired
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Const EResultIPLoginRestrictionFailed = 72;
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Const EResultAccountLockedDown = 73;
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Const EResultAccountLogonDeniedVerifiedEmailRequired = 74;
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Const EResultNoMatchingURL = 75;
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Const EResultBadResponse = 76; ; parse failure; missing field; etc.
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Const EResultRequirePasswordReEntry = 77; ; The user cannot complete the action until they re-enter their password
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Const EResultValueOutOfRange = 78; ; the value entered is outside the acceptable range
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Const EResultUnexpectedError = 79; ; something happened that we didn't expect to ever happen
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Const EResultDisabled = 80; ; The requested service has been configured to be unavailable
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Const EResultInvalidCEGSubmission = 81; ; The set of files submitted to the CEG server are not valid !
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Const EResultRestrictedDevice = 82; ; The device being used is not allowed to perform this action
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Const EResultRegionLocked = 83; ; The action could not be complete because it is region restricted
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Const EResultRateLimitExceeded = 84; ; Temporary rate limit exceeded; try again later; different from k_EResultLimitExceeded which may be permanent
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Const EResultAccountLoginDeniedNeedTwoFactor = 85; ; Need two-factor code to login
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Const EResultItemDeleted = 86; ; The thing we're trying to access has been deleted
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Const EResultAccountLoginDeniedThrottle = 87; ; login attempt failed; try to throttle response to possible attacker
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Const EResultTwoFactorCodeMismatch = 88; ; two factor code mismatch
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Const EResultTwoFactorActivationCodeMismatch = 89; ; activation code for two-factor didn't match
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Const EResultAccountAssociatedToMultiplePartners = 90; ; account has been associated with multiple partners
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Const EResultNotModified = 91; ; data not modified
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Const EResultNoMobileDevice = 92; ; the account does not have a mobile device associated with it
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Const EResultTimeNotSynced = 93; ; the time presented is out of range or tolerance
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Const EResultSmsCodeFailed = 94; ; SMS code failure (no match; none pending; etc.)
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Const EResultAccountLimitExceeded = 95; ; Too many accounts access this resource
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Const EResultAccountActivityLimitExceeded = 96; ; Too many changes to this account
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Const EResultPhoneActivityLimitExceeded = 97; ; Too many changes to this phone
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Const EVoiceResultOK = 0;
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Const EVoiceResultNotInitialized = 1;
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Const EVoiceResultNotRecording = 2;
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Const EVoiceResultNoData = 3;
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Const EVoiceResultBufferTooSmall = 4;
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Const EVoiceResultDataCorrupted = 5;
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Const EVoiceResultRestricted = 6;
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Const EVoiceResultUnsupportedCodec = 7;
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Const EVoiceResultReceiverOutOfDate = 8;
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Const EVoiceResultReceiverDidNotAnswer = 9;
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Const EDenyInvalid = 0;
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Const EDenyInvalidVersion = 1;
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Const EDenyGeneric = 2;
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Const EDenyNotLoggedOn = 3;
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Const EDenyNoLicense = 4;
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Const EDenyCheater = 5;
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Const EDenyLoggedInElseWhere = 6;
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Const EDenyUnknownText = 7;
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Const EDenyIncompatibleAnticheat = 8;
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Const EDenyMemoryCorruption = 9;
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Const EDenyIncompatibleSoftware = 10;
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Const EDenySteamConnectionLost = 11;
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Const EDenySteamConnectionError = 12;
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Const EDenySteamResponseTimedOut = 13;
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Const EDenySteamValidationStalled = 14;
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Const EDenySteamOwnerLeftGuestUser = 15;
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Const EBeginAuthSessionResultOK = 0; ; Ticket is valid for this game and this steamID.
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Const EBeginAuthSessionResultInvalidTicket = 1; ; Ticket is not valid.
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||||
Const EBeginAuthSessionResultDuplicateRequest = 2; ; A ticket has already been submitted for this steamID
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||||
Const EBeginAuthSessionResultInvalidVersion = 3; ; Ticket is from an incompatible interface version
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||||
Const EBeginAuthSessionResultGameMismatch = 4; ; Ticket is not for this game
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||||
Const EBeginAuthSessionResultExpiredTicket = 5; ; Ticket has expired
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||||
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Const EAuthSessionResponseOK = 0; ; Steam has verified the user is online; the ticket is valid and ticket has not been reused.
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||||
Const EAuthSessionResponseUserNotConnectedToSteam = 1; ; The user in question is not connected to steam
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||||
Const EAuthSessionResponseNoLicenseOrExpired = 2; ; The license has expired.
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Const EAuthSessionResponseVACBanned = 3; ; The user is VAC banned for this game.
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||||
Const EAuthSessionResponseLoggedInElseWhere = 4; ; The user account has logged in elsewhere and the session containing the game instance has been disconnected.
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||||
Const EAuthSessionResponseVACCheckTimedOut = 5; ; VAC has been unable to perform anti-cheat checks on this user
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||||
Const EAuthSessionResponseAuthTicketCanceled = 6; ; The ticket has been canceled by the issuer
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||||
Const EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7; ; This ticket has already been used; it is not valid.
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||||
Const EAuthSessionResponseAuthTicketInvalid = 8; ; This ticket is not from a user instance currently connected to steam.
|
||||
Const EAuthSessionResponsePublisherIssuedBan = 9; ; The user is banned for this game. The ban came via the web api and not VAC
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||||
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||||
Const EUserHasLicenseResultHasLicense = 0; ; User has a license for specified app
|
||||
Const EUserHasLicenseResultDoesNotHaveLicense = 1; ; User does not have a license for the specified app
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||||
Const EUserHasLicenseResultNoAuth = 2; ; User has not been authenticated
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,156 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{805CB1EB-82F0-405E-AC0B-03FBE82CC77D}</ProjectGuid>
|
||||
<RootNamespace>BlitzSteam</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)\Build\$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)\Build\$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<Version>1.0</Version>
|
||||
<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>
|
||||
</LinkTimeCodeGeneration>
|
||||
<OptimizeReferences>
|
||||
</OptimizeReferences>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<FloatingPointExceptions>
|
||||
</FloatingPointExceptions>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>dllmain.h</ForcedIncludeFiles>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<Version>1.0</Version>
|
||||
<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BlitzPointer.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="Steam.cpp" />
|
||||
<ClCompile Include="SteamClient.cpp" />
|
||||
<ClCompile Include="SteamUser.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BlitzPointer.h" />
|
||||
<ClInclude Include="dllmain.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzSteam.bb">
|
||||
<Link>BlitzSteam.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="BlitzSteam.decls">
|
||||
<Link>BlitzSteam.decls</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source">
|
||||
<UniqueIdentifier>{5016ba8f-d781-40f4-9904-56cc2ce9a588}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source\Wrapper">
|
||||
<UniqueIdentifier>{8f00e86e-e1bc-499e-8b2c-da93e9e8f287}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Steam.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SteamClient.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SteamUser.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BlitzPointer.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Source</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BlitzPointer.h">
|
||||
<Filter>Source</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzSteam.decls">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="BlitzSteam.bb">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
@@ -0,0 +1,32 @@
|
||||
#include "dllmain.h"
|
||||
#include "BlitzPointer.h"
|
||||
|
||||
class BlitzSteamCallback : CCallbackBase {
|
||||
public:
|
||||
uint32_t blitzFunctionPointer;
|
||||
|
||||
virtual void Run(void *pvParam) {
|
||||
BlitzPointer_CallFunction1((uint32_t)blitzFunctionPointer, (uint32_t)pvParam);
|
||||
}
|
||||
|
||||
virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
|
||||
BlitzPointer_CallFunction4((uint32_t)blitzFunctionPointer, (uint32_t)pvParam, bIOFailure, (uint32_t)(hSteamAPICall & 0xFFFFFFFF), (uint32_t)(hSteamAPICall >> 32));
|
||||
}
|
||||
|
||||
virtual int GetCallbackSizeBytes() {
|
||||
return sizeof(BlitzSteamCallback);
|
||||
}
|
||||
};
|
||||
|
||||
DLL_EXPORT void* BlitzSteam_CreateCallback(uint32_t fpFunctionPointer) {
|
||||
BlitzSteamCallback* lpBSCallback = new BlitzSteamCallback();
|
||||
lpBSCallback->blitzFunctionPointer = fpFunctionPointer;
|
||||
return lpBSCallback;
|
||||
}
|
||||
|
||||
DLL_EXPORT void BlitzSteam_DestroyCallback(uint32_t lpCallback) {
|
||||
BlitzSteamCallback* lpBSCallback = (BlitzSteamCallback*)lpCallback;
|
||||
if (lpBSCallback != nullptr) {
|
||||
delete lpBSCallback;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
|
||||
|
||||
// Callbacks
|
||||
DLL_EXPORT void SteamClient_SetWarningMessageHook(ISteamClient* lpSteamClient, SteamAPIWarningMessageHook_t pFunction) {
|
||||
lpSteamClient->SetWarningMessageHook(pFunction);
|
||||
}
|
||||
|
||||
DLL_EXPORT void SteamClient_Set_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
|
||||
lpSteamClient->Set_SteamAPI_CPostAPIResultInProcess(fpFunction);
|
||||
}
|
||||
|
||||
DLL_EXPORT void SteamClient_Remove_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
|
||||
lpSteamClient->Remove_SteamAPI_CPostAPIResultInProcess(fpFunction);
|
||||
}
|
||||
|
||||
DLL_EXPORT void SteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(ISteamClient* lpSteamClient, SteamAPI_CheckCallbackRegistered_t fpFunction) {
|
||||
lpSteamClient->Set_SteamAPI_CCheckCallbackRegisteredInProcess(fpFunction);
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
DLL_EXPORT void* BlitzSteam_ISteamUser_GetSteamID(void* lpSteamUser) {
|
||||
return (void*)&(((ISteamUser*)lpSteamUser)->GetSteamID());
|
||||
}
|
||||
|
||||
//DLL_EXPORT void* BlitzSteam_ISteamUser_
|
||||
@@ -0,0 +1,16 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
switch (fdwReason) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
case DLL_THREAD_ATTACH:
|
||||
break;
|
||||
case DLL_THREAD_DETACH:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
// STL Exceptions
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
|
||||
// Memory Management
|
||||
#include <memory>
|
||||
|
||||
// Platform specific: Windows
|
||||
#include <windows.h>
|
||||
|
||||
// Macros
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
|
||||
// Steam
|
||||
#include "steam/steam_api.h"
|
||||
Reference in New Issue
Block a user