Split BlitzSteam into it's own repository.
This commit is contained in:
@@ -1,5 +0,0 @@
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#include "BlitzPointer.h"
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uint32_t BlitzPointer_CallFunction0(uint32_t fpFunctionPointer) {
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}
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@@ -1,149 +0,0 @@
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;----------------------------------------------------------------
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;-- Enumerations
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;----------------------------------------------------------------
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Const EResultOK = 1; ; success
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Const EResultFail = 2; ; generic failure
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Const EResultNoConnection = 3; ; no/failed network connection
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Const EResultInvalidPassword = 5; ; password/ticket is invalid
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Const EResultLoggedInElsewhere = 6; ; same user logged in elsewhere
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Const EResultInvalidProtocolVer = 7; ; protocol version is incorrect
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Const EResultInvalidParam = 8; ; a parameter is incorrect
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Const EResultFileNotFound = 9; ; file was not found
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Const EResultBusy = 10; ; called method busy - action not taken
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Const EResultInvalidState = 11; ; called object was in an invalid state
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Const EResultInvalidName = 12; ; name is invalid
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Const EResultInvalidEmail = 13; ; email is invalid
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Const EResultDuplicateName = 14; ; name is not unique
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Const EResultAccessDenied = 15; ; access is denied
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Const EResultTimeout = 16; ; operation timed out
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Const EResultBanned = 17; ; VAC2 banned
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Const EResultAccountNotFound = 18; ; account not found
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Const EResultInvalidSteamID = 19; ; steamID is invalid
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Const EResultServiceUnavailable = 20; ; The requested service is currently unavailable
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Const EResultNotLoggedOn = 21; ; The user is not logged on
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Const EResultPending = 22; ; Request is pending (may be in process; or waiting on third party)
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Const EResultEncryptionFailure = 23; ; Encryption or Decryption failed
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Const EResultInsufficientPrivilege = 24; ; Insufficient privilege
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Const EResultLimitExceeded = 25; ; Too much of a good thing
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Const EResultRevoked = 26; ; Access has been revoked (used for revoked guest passes)
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Const EResultExpired = 27; ; License/Guest pass the user is trying to access is expired
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Const EResultAlreadyRedeemed = 28; ; Guest pass has already been redeemed by account; cannot be acked again
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Const EResultDuplicateRequest = 29; ; The request is a duplicate and the action has already occurred in the past; ignored this time
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Const EResultAlreadyOwned = 30; ; All the games in this guest pass redemption request are already owned by the user
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Const EResultIPNotFound = 31; ; IP address not found
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Const EResultPersistFailed = 32; ; failed to write change to the data store
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Const EResultLockingFailed = 33; ; failed to acquire access lock for this operation
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Const EResultLogonSessionReplaced = 34;
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Const EResultConnectFailed = 35;
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Const EResultHandshakeFailed = 36;
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Const EResultIOFailure = 37;
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Const EResultRemoteDisconnect = 38;
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Const EResultShoppingCartNotFound = 39; ; failed to find the shopping cart requested
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Const EResultBlocked = 40; ; a user didn't allow it
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Const EResultIgnored = 41; ; target is ignoring sender
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Const EResultNoMatch = 42; ; nothing matching the request found
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Const EResultAccountDisabled = 43;
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Const EResultServiceReadOnly = 44; ; this service is not accepting content changes right now
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Const EResultAccountNotFeatured = 45; ; account doesn't have value; so this feature isn't available
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Const EResultAdministratorOK = 46; ; allowed to take this action; but only because requester is admin
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Const EResultContentVersion = 47; ; A Version mismatch in content transmitted within the Steam protocol.
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Const EResultTryAnotherCM = 48; ; The current CM can't service the user making a request; user should try another.
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Const EResultPasswordRequiredToKickSession = 49;; You are already logged in elsewhere; this cached credential login has failed.
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Const EResultAlreadyLoggedInElsewhere = 50; ; You are already logged in elsewhere; you must wait
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Const EResultSuspended = 51; ; Long running operation (content download) suspended/paused
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Const EResultCancelled = 52; ; Operation canceled (typically by user: content download)
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Const EResultDataCorruption = 53; ; Operation canceled because data is ill formed or unrecoverable
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Const EResultDiskFull = 54; ; Operation canceled - not enough disk space.
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Const EResultRemoteCallFailed = 55; ; an remote call or IPC call failed
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Const EResultPasswordUnset = 56; ; Password could not be verified as it's unset server side
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Const EResultExternalAccountUnlinked = 57; ; External account (PSN; Facebook...) is not linked to a Steam account
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Const EResultPSNTicketInvalid = 58; ; PSN ticket was invalid
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Const EResultExternalAccountAlreadyLinked = 59; ; External account (PSN; Facebook...) is already linked to some other account; must explicitly request to replace/delete the link first
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Const EResultRemoteFileConflict = 60; ; The sync cannot resume due to a conflict between the local and remote files
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Const EResultIllegalPassword = 61; ; The requested new password is not legal
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Const EResultSameAsPreviousValue = 62; ; new value is the same as the old one ( secret question and answer )
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Const EResultAccountLogonDenied = 63; ; account login denied due to 2nd factor authentication failure
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Const EResultCannotUseOldPassword = 64; ; The requested new password is not legal
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Const EResultInvalidLoginAuthCode = 65; ; account login denied due to auth code invalid
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Const EResultAccountLogonDeniedNoMail = 66; ; account login denied due to 2nd factor auth failure - and no mail has been sent
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Const EResultHardwareNotCapableOfIPT = 67; ;
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Const EResultIPTInitError = 68; ;
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Const EResultParentalControlRestricted = 69; ; operation failed due to parental control restrictions for current user
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Const EResultFacebookQueryError = 70; ; Facebook query returned an error
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Const EResultExpiredLoginAuthCode = 71; ; account login denied due to auth code expired
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Const EResultIPLoginRestrictionFailed = 72;
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Const EResultAccountLockedDown = 73;
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Const EResultAccountLogonDeniedVerifiedEmailRequired = 74;
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Const EResultNoMatchingURL = 75;
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Const EResultBadResponse = 76; ; parse failure; missing field; etc.
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Const EResultRequirePasswordReEntry = 77; ; The user cannot complete the action until they re-enter their password
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Const EResultValueOutOfRange = 78; ; the value entered is outside the acceptable range
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Const EResultUnexpectedError = 79; ; something happened that we didn't expect to ever happen
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Const EResultDisabled = 80; ; The requested service has been configured to be unavailable
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Const EResultInvalidCEGSubmission = 81; ; The set of files submitted to the CEG server are not valid !
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Const EResultRestrictedDevice = 82; ; The device being used is not allowed to perform this action
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Const EResultRegionLocked = 83; ; The action could not be complete because it is region restricted
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Const EResultRateLimitExceeded = 84; ; Temporary rate limit exceeded; try again later; different from k_EResultLimitExceeded which may be permanent
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Const EResultAccountLoginDeniedNeedTwoFactor = 85; ; Need two-factor code to login
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Const EResultItemDeleted = 86; ; The thing we're trying to access has been deleted
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Const EResultAccountLoginDeniedThrottle = 87; ; login attempt failed; try to throttle response to possible attacker
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Const EResultTwoFactorCodeMismatch = 88; ; two factor code mismatch
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Const EResultTwoFactorActivationCodeMismatch = 89; ; activation code for two-factor didn't match
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Const EResultAccountAssociatedToMultiplePartners = 90; ; account has been associated with multiple partners
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Const EResultNotModified = 91; ; data not modified
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Const EResultNoMobileDevice = 92; ; the account does not have a mobile device associated with it
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Const EResultTimeNotSynced = 93; ; the time presented is out of range or tolerance
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Const EResultSmsCodeFailed = 94; ; SMS code failure (no match; none pending; etc.)
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Const EResultAccountLimitExceeded = 95; ; Too many accounts access this resource
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Const EResultAccountActivityLimitExceeded = 96; ; Too many changes to this account
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Const EResultPhoneActivityLimitExceeded = 97; ; Too many changes to this phone
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Const EVoiceResultOK = 0;
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Const EVoiceResultNotInitialized = 1;
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Const EVoiceResultNotRecording = 2;
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Const EVoiceResultNoData = 3;
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Const EVoiceResultBufferTooSmall = 4;
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Const EVoiceResultDataCorrupted = 5;
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Const EVoiceResultRestricted = 6;
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Const EVoiceResultUnsupportedCodec = 7;
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Const EVoiceResultReceiverOutOfDate = 8;
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Const EVoiceResultReceiverDidNotAnswer = 9;
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Const EDenyInvalid = 0;
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Const EDenyInvalidVersion = 1;
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Const EDenyGeneric = 2;
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Const EDenyNotLoggedOn = 3;
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Const EDenyNoLicense = 4;
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Const EDenyCheater = 5;
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Const EDenyLoggedInElseWhere = 6;
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Const EDenyUnknownText = 7;
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Const EDenyIncompatibleAnticheat = 8;
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Const EDenyMemoryCorruption = 9;
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Const EDenyIncompatibleSoftware = 10;
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Const EDenySteamConnectionLost = 11;
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Const EDenySteamConnectionError = 12;
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Const EDenySteamResponseTimedOut = 13;
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Const EDenySteamValidationStalled = 14;
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Const EDenySteamOwnerLeftGuestUser = 15;
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Const EBeginAuthSessionResultOK = 0; ; Ticket is valid for this game and this steamID.
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Const EBeginAuthSessionResultInvalidTicket = 1; ; Ticket is not valid.
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Const EBeginAuthSessionResultDuplicateRequest = 2; ; A ticket has already been submitted for this steamID
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Const EBeginAuthSessionResultInvalidVersion = 3; ; Ticket is from an incompatible interface version
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Const EBeginAuthSessionResultGameMismatch = 4; ; Ticket is not for this game
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Const EBeginAuthSessionResultExpiredTicket = 5; ; Ticket has expired
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Const EAuthSessionResponseOK = 0; ; Steam has verified the user is online; the ticket is valid and ticket has not been reused.
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Const EAuthSessionResponseUserNotConnectedToSteam = 1; ; The user in question is not connected to steam
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Const EAuthSessionResponseNoLicenseOrExpired = 2; ; The license has expired.
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Const EAuthSessionResponseVACBanned = 3; ; The user is VAC banned for this game.
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Const EAuthSessionResponseLoggedInElseWhere = 4; ; The user account has logged in elsewhere and the session containing the game instance has been disconnected.
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Const EAuthSessionResponseVACCheckTimedOut = 5; ; VAC has been unable to perform anti-cheat checks on this user
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Const EAuthSessionResponseAuthTicketCanceled = 6; ; The ticket has been canceled by the issuer
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Const EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7; ; This ticket has already been used; it is not valid.
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Const EAuthSessionResponseAuthTicketInvalid = 8; ; This ticket is not from a user instance currently connected to steam.
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Const EAuthSessionResponsePublisherIssuedBan = 9; ; The user is banned for this game. The ban came via the web api and not VAC
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Const EUserHasLicenseResultHasLicense = 0; ; User has a license for specified app
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Const EUserHasLicenseResultDoesNotHaveLicense = 1; ; User does not have a license for the specified app
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Const EUserHasLicenseResultNoAuth = 2; ; User has not been authenticated
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@@ -1,112 +0,0 @@
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; Native SteamAPI
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.lib "steam_api.dll"
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; SteamAPI
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SteamAPI_Init%()
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SteamAPI_InitSafe%()
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SteamAPI_IsSteamRunning%()
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SteamAPI_RestartAppIfNecessary%(unOwnAppID%)
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SteamAPI_WriteMiniDump(uStructuredExceptionCode%, pvExceptionInfo*, uBuildID%)
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SteamAPI_SetMiniDumpComment(pchMsg$)
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SteamAPI_Shutdown()
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SteamClient%()
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SteamUser%()
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SteamFriends%()
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SteamUtils%()
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SteamMatchmaking%()
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SteamUserStats%()
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SteamApps%()
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SteamNetworking%()
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SteamMatchmakingServers%()
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SteamRemoteStorage%()
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SteamScreenshots%()
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SteamHTTP%()
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SteamUnifiedMessages%()
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SteamController%()
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SteamUGC%()
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SteamAppList%()
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SteamMusic%()
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SteamMusicRemote%()
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SteamHTMLSurface%()
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SteamInventory%()
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SteamVideo%()
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SteamAPI_RunCallbacks()
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; SteamAPI-Callbacks
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SteamAPI_RegisterCallback(pCallback%, iCallback%)
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SteamAPI_UnregisterCallback(pCallback%)
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SteamAPI_RegisterCallResult(pCallback%, hAPICall%)
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SteamAPI_UnregisterCallResult(pCallback%, hAPICall%)
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; ISteamClient
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SteamAPI_ISteamClient_CreateSteamPipe%(lpSteamClient%)
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SteamAPI_ISteamClient_BReleaseSteamPipe%(lpSteamClient%, hSteamPipe%)
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SteamAPI_ISteamClient_ConnectToGlobalUser%(lpSteamClient%, hSteamPipe%)
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SteamAPI_ISteamClient_CreateLocalUser%(lpSteamClient%, phSteamPipe%, eAccountType%)
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SteamAPI_ISteamClient_ReleaseUser(lpSteamClient%, hSteamPipe%, hUser%)
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SteamAPI_ISteamClient_GetISteamUser%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamGameServer%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_SetLocalIPBinding(lpSteamClient%, unIP%, usPort%)
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SteamAPI_ISteamClient_GetISteamFriends%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamUtils%(lpSteamClient%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamMatchmaking%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamMatchmakingServers%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamGenericInterface%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamUserStats%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamGameServerStats%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamApps%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamNetworking%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamRemoteStorage%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamScreenshots%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_RunFrame(lpSteamClient%)
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SteamAPI_ISteamClient_GetIPCCallCount%(lpSteamClient%)
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SteamAPI_ISteamClient_BShutdownIfAllPipesClosed%(lpSteamClient%)
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SteamAPI_ISteamClient_GetISteamHTTP%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamUnifiedMessages%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamController%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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SteamAPI_ISteamClient_GetISteamUGC%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamAppList%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamMusic%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamMusicRemote%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamHTMLSurface%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamInventory%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
SteamAPI_ISteamClient_GetISteamVideo%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
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||||
; ISteamClient-Callbacks
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||||
;SteamAPI_ISteamClient_SetWarningMessageHook(lpSteamClient%, SteamAPIWarningMessageHook_t%)
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||||
;SteamAPI_ISteamClient_Set_SteamAPI_CPostAPIResultInProcess(lpSteamClient%, SteamAPI_PostAPIResultInProcess_t%)
|
||||
;SteamAPI_ISteamClient_Remove_SteamAPI_CPostAPIResultInProcess(lpSteamClient%, SteamAPI_PostAPIResultInProcess_t%)
|
||||
;SteamAPI_ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(lpSteamClient%, SteamAPI_CheckCallbackRegistered_t%)
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||||
|
||||
; ISteamUser
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||||
SteamAPI_ISteamUser_GetHSteamUser%(lpSteamUser%)
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||||
SteamAPI_ISteamUser_BLoggedOn%(lpSteamUser%)
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||||
;Wrapped: uint64 SteamAPI_ISteamUser_GetSteamID(lpSteamUser%)
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||||
SteamAPI_ISteamUser_InitiateGameConnection%(lpSteamUser%, pAuthBlob*, cbMaxAuthBlob%, steamIDGameServer%, unIPServer%, usPortServer%, bSecure%)
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||||
SteamAPI_ISteamUser_TerminateGameConnection(lpSteamUser%, unIPServer%, usPortServer%)
|
||||
SteamAPI_ISteamUser_TrackAppUsageEvent(lpSteamUser%, gameID%, eAppUsageEvent%, pchExtraInfo$)
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||||
SteamAPI_ISteamUser_GetUserDataFolder%(lpSteamUser%, pchBuffer$, cubBuffer%)
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||||
SteamAPI_ISteamUser_StartVoiceRecording(lpSteamUser%)
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||||
SteamAPI_ISteamUser_StopVoiceRecording(lpSteamUser%)
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||||
SteamAPI_ISteamUser_GetAvailableVoice%(lpSteamUser%, pcbCompressed*, pcbUncompressed*, nUncompressedVoiceDesiredSampleRate%)
|
||||
SteamAPI_ISteamUser_GetVoice%(lpSteamUser%, bWantCompressed%, pDestBuffer*, cbDestBufferSize%, nBytesWritten*, bWantUncompressed%, pUncompressedDestBuffer*, cbUncompressedDestBufferSize%, nUncompressBytesWritten*, nUncompressedVoiceDesiredSampleRate%)
|
||||
SteamAPI_ISteamUser_DecompressVoice%(lpSteamUser%, pCompressed*, cbCompressed%, pDestBuffer*, cbDestBufferSize%, nBytesWritten*, nDesiredSampleRate%)
|
||||
SteamAPI_ISteamUser_GetVoiceOptimalSampleRate%(lpSteamUser%)
|
||||
SteamAPI_ISteamUser_GetAuthSessionTicket%(lpSteamUser%, pTicket%, cbMaxTicket%, pcbTicket*)
|
||||
SteamAPI_ISteamUser_BeginAuthSession%(lpSteamUser%, pAuthTicket%, cbAuthTicket%, steamID%)
|
||||
SteamAPI_ISteamUser_EndAuthSession(lpSteamUser%, steamID%)
|
||||
SteamAPI_ISteamUser_CancelAuthTicket(lpSteamUser%, hAuthTicket%)
|
||||
SteamAPI_ISteamUser_UserHasLicenseForApp%(lpSteamUser%, steamID%, appID%)
|
||||
SteamAPI_ISteamUser_BIsBehindNAT%(lpSteamUser%)
|
||||
SteamAPI_ISteamUser_AdvertiseGame(lpSteamUser%, steamIDGameServer%, unIPServer%, usPortServer%)
|
||||
;SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket(lpSteamUser%, pDataToInclude%, cbDataToInclude%)
|
||||
SteamAPI_ISteamUser_GetEncryptedAppTicket%(lpSteamUser%, pTicket%, cbMaxTicket%, pcbTicket%)
|
||||
SteamAPI_ISteamUser_GetGameBadgeLevel%(lpSteamUser%, nSeries%, bFoil%)
|
||||
SteamAPI_ISteamUser_GetPlayerSteamLevel%(lpSteamUser%)
|
||||
;SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL(lpSteamUser%, pchRedirectURL$)
|
||||
|
||||
; Wrapped SteamAPI
|
||||
.lib "BlitzSteam.dll"
|
||||
; SteamAPI Callback Support
|
||||
BlitzSteam_CreateCallback%(fpFunctionPointer%)
|
||||
BlitzSteam_DestroyCallback(lpCallback%)
|
||||
|
||||
;ISteamUser
|
||||
BlitzSteam_ISteamUser_GetSteamID%(lpSteamUser%)
|
||||
@@ -1,162 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
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|
||||
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|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{805CB1EB-82F0-405E-AC0B-03FBE82CC77D}</ProjectGuid>
|
||||
<RootNamespace>BlitzSteam</RootNamespace>
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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|
||||
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|
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|
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|
||||
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|
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|
||||
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||||
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|
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|
||||
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|
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|
||||
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|
||||
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
|
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|
||||
<TargetExt>.dll</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<CallingConvention>StdCall</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<Version>1.0</Version>
|
||||
<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>
|
||||
</LinkTimeCodeGeneration>
|
||||
<OptimizeReferences>
|
||||
</OptimizeReferences>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);D:\Projects\Cpp\#Libraries\Steamworks SDK\public</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<CallingConvention>StdCall</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>
|
||||
</EnableCOMDATFolding>
|
||||
<OptimizeReferences>
|
||||
</OptimizeReferences>
|
||||
<Version>1.0</Version>
|
||||
<AdditionalLibraryDirectories>D:\Projects\Cpp\#Libraries\Steamworks SDK\redistributable_bin</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="Libraries\BlitzPointer.cpp" />
|
||||
<ClCompile Include="Wrapper\Steam.cpp" />
|
||||
<ClCompile Include="Wrapper\SteamClient.cpp" />
|
||||
<ClCompile Include="Wrapper\SteamUser.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h" />
|
||||
<ClInclude Include="Libraries\BlitzPointer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzSteam.bb">
|
||||
<Link>BlitzSteam.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="BlitzSteam.decls">
|
||||
<Link>BlitzSteam.decls</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,51 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Blitz Files">
|
||||
<UniqueIdentifier>{3072c53c-2be5-4712-b853-1bc1438cdc6e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{5016ba8f-d781-40f4-9904-56cc2ce9a588}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Wrapper">
|
||||
<UniqueIdentifier>{8f00e86e-e1bc-499e-8b2c-da93e9e8f287}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Libraries">
|
||||
<UniqueIdentifier>{1b813d7f-3558-4f10-b237-1bcf7d5f0b60}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Wrapper\Steam.cpp">
|
||||
<Filter>Source Files\Wrapper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Wrapper\SteamClient.cpp">
|
||||
<Filter>Source Files\Wrapper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Wrapper\SteamUser.cpp">
|
||||
<Filter>Source Files\Wrapper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Libraries\BlitzPointer.cpp">
|
||||
<Filter>Source Files\Libraries</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Libraries\BlitzPointer.h">
|
||||
<Filter>Source Files\Libraries</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzSteam.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="BlitzSteam.decls">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
@@ -1,30 +0,0 @@
|
||||
#pragma once
|
||||
#include "BlitzPointer.h"
|
||||
|
||||
BlitzPointer_CallFunction0_t BlitzPointer_CallFunction0 = 0;
|
||||
BlitzPointer_CallFunction1_t BlitzPointer_CallFunction1 = 0;
|
||||
BlitzPointer_CallFunction2_t BlitzPointer_CallFunction2 = 0;
|
||||
BlitzPointer_CallFunction3_t BlitzPointer_CallFunction3 = 0;
|
||||
BlitzPointer_CallFunction4_t BlitzPointer_CallFunction4 = 0;
|
||||
HMODULE hmBlitzPointerDLL;
|
||||
|
||||
void BlitzPointer_Initialize() {
|
||||
hmBlitzPointerDLL = LoadLibrary(TEXT("BlitzPointer.dll"));
|
||||
if (hmBlitzPointerDLL != nullptr) {
|
||||
BlitzPointer_CallFunction0 = (BlitzPointer_CallFunction0_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction0");
|
||||
BlitzPointer_CallFunction1 = (BlitzPointer_CallFunction1_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction1");
|
||||
BlitzPointer_CallFunction2 = (BlitzPointer_CallFunction2_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction2");
|
||||
BlitzPointer_CallFunction3 = (BlitzPointer_CallFunction3_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction3");
|
||||
BlitzPointer_CallFunction4 = (BlitzPointer_CallFunction4_t)GetProcAddress(hmBlitzPointerDLL, "BlitzPointer_CallFunction4");
|
||||
|
||||
if (BlitzPointer_CallFunction0 == nullptr
|
||||
|| BlitzPointer_CallFunction1 == nullptr
|
||||
|| BlitzPointer_CallFunction2 == nullptr
|
||||
|| BlitzPointer_CallFunction3 == nullptr
|
||||
|| BlitzPointer_CallFunction4 == nullptr) {
|
||||
MessageBox(0, ERROR_TEXT_001, ERROR_TITLE_001, 0);
|
||||
}
|
||||
} else {
|
||||
MessageBox(0, ERROR_TEXT_001, ERROR_TITLE_001, 0);
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction0_t)(uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction1_t)(uint32_t, uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction2_t)(uint32_t, uint32_t, uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction3_t)(uint32_t, uint32_t, uint32_t, uint32_t);
|
||||
typedef uint32_t(__cdecl *BlitzPointer_CallFunction4_t)(uint32_t, uint32_t, uint32_t, uint32_t, uint32_t);
|
||||
|
||||
extern BlitzPointer_CallFunction0_t BlitzPointer_CallFunction0;
|
||||
extern BlitzPointer_CallFunction1_t BlitzPointer_CallFunction1;
|
||||
extern BlitzPointer_CallFunction2_t BlitzPointer_CallFunction2;
|
||||
extern BlitzPointer_CallFunction3_t BlitzPointer_CallFunction3;
|
||||
extern BlitzPointer_CallFunction4_t BlitzPointer_CallFunction4;
|
||||
|
||||
void BlitzPointer_Initialize();
|
||||
@@ -1,32 +0,0 @@
|
||||
#include "dllmain.h"
|
||||
#include "BlitzPointerLink.cpp"
|
||||
|
||||
class BlitzSteamCallback : CCallbackBase {
|
||||
public:
|
||||
uint32_t blitzFunctionPointer;
|
||||
|
||||
virtual void Run(void *pvParam) {
|
||||
BlitzPointer_CallFunction1((uint32_t)blitzFunctionPointer, (uint32_t)pvParam);
|
||||
}
|
||||
|
||||
virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
|
||||
BlitzPointer_CallFunction4((uint32_t)blitzFunctionPointer, (uint32_t)pvParam, bIOFailure, (uint32_t)(hSteamAPICall & 0xFFFFFFFF), (uint32_t)(hSteamAPICall >> 32));
|
||||
}
|
||||
|
||||
virtual int GetCallbackSizeBytes() {
|
||||
return sizeof(BlitzSteamCallback);
|
||||
}
|
||||
};
|
||||
|
||||
DLL_EXPORT void* BlitzSteam_CreateCallback(uint32_t fpFunctionPointer) {
|
||||
BlitzSteamCallback* lpBSCallback = new BlitzSteamCallback();
|
||||
lpBSCallback->blitzFunctionPointer = fpFunctionPointer;
|
||||
return lpBSCallback;
|
||||
}
|
||||
|
||||
DLL_EXPORT void BlitzSteam_DestroyCallback(uint32_t lpCallback) {
|
||||
BlitzSteamCallback* lpBSCallback = (BlitzSteamCallback*)lpCallback;
|
||||
if (lpBSCallback != nullptr) {
|
||||
delete lpBSCallback;
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
#include "dllmain.h"
|
||||
#include "Libraries\BlitzPointer.h"
|
||||
|
||||
class BlitzSteamCallback : CCallbackBase {
|
||||
public:
|
||||
uint32_t blitzFunctionPointer;
|
||||
|
||||
virtual void Run(void *pvParam) {
|
||||
BlitzPointer_CallFunction1((uint32_t)blitzFunctionPointer, (uint32_t)pvParam);
|
||||
}
|
||||
|
||||
virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
|
||||
BlitzPointer_CallFunction4((uint32_t)blitzFunctionPointer, (uint32_t)pvParam, bIOFailure, (uint32_t)(hSteamAPICall & 0xFFFFFFFF), (uint32_t)(hSteamAPICall >> 32));
|
||||
}
|
||||
|
||||
virtual int GetCallbackSizeBytes() {
|
||||
return sizeof(BlitzSteamCallback);
|
||||
}
|
||||
};
|
||||
|
||||
DLL_EXPORT void* BlitzSteam_CreateCallback(uint32_t fpFunctionPointer) {
|
||||
BlitzSteamCallback* lpBSCallback = new BlitzSteamCallback();
|
||||
lpBSCallback->blitzFunctionPointer = fpFunctionPointer;
|
||||
return lpBSCallback;
|
||||
}
|
||||
|
||||
DLL_EXPORT void BlitzSteam_DestroyCallback(uint32_t lpCallback) {
|
||||
BlitzSteamCallback* lpBSCallback = (BlitzSteamCallback*)lpCallback;
|
||||
if (lpBSCallback != nullptr) {
|
||||
delete lpBSCallback;
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
|
||||
|
||||
// Callbacks
|
||||
DLL_EXPORT void SteamClient_SetWarningMessageHook(ISteamClient* lpSteamClient, SteamAPIWarningMessageHook_t pFunction) {
|
||||
lpSteamClient->SetWarningMessageHook(pFunction);
|
||||
}
|
||||
|
||||
DLL_EXPORT void SteamClient_Set_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
|
||||
lpSteamClient->Set_SteamAPI_CPostAPIResultInProcess(fpFunction);
|
||||
}
|
||||
|
||||
DLL_EXPORT void SteamClient_Remove_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
|
||||
lpSteamClient->Remove_SteamAPI_CPostAPIResultInProcess(fpFunction);
|
||||
}
|
||||
|
||||
DLL_EXPORT void SteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(ISteamClient* lpSteamClient, SteamAPI_CheckCallbackRegistered_t fpFunction) {
|
||||
lpSteamClient->Set_SteamAPI_CCheckCallbackRegisteredInProcess(fpFunction);
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
#include "dllmain.h"
|
||||
|
||||
DLL_EXPORT void* BlitzSteam_ISteamUser_GetSteamID(void* lpSteamUser) {
|
||||
return (void*)&(((ISteamUser*)lpSteamUser)->GetSteamID());
|
||||
}
|
||||
|
||||
//DLL_EXPORT void* BlitzSteam_ISteamUser_
|
||||
@@ -1,18 +0,0 @@
|
||||
#include "dllmain.h"
|
||||
#include "Libraries\BlitzPointer.h"
|
||||
|
||||
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
switch (fdwReason) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
BlitzPointer_Initialize();
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
case DLL_THREAD_ATTACH:
|
||||
break;
|
||||
case DLL_THREAD_DETACH:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
// STL Exceptions
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
|
||||
// Memory Management
|
||||
#include <memory>
|
||||
|
||||
// Platform specific: Windows
|
||||
#include <windows.h>
|
||||
|
||||
// Macros
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
|
||||
// Steam
|
||||
#include "steam/steam_api.h"
|
||||
|
||||
// Error Messages
|
||||
#define ERROR_TITLE_001 TEXT("Error 001")
|
||||
#define ERROR_TEXT_001 TEXT("E001: Could not load 'BlitzPointer.dll'.")
|
||||
#define ERROR_TITLE_002 TEXT("Error 002")
|
||||
#define ERROR_TEXT_002 TEXT("E002: Unable to find one or multiple function addresses in 'BlitzPointer.dll'.")
|
||||
Reference in New Issue
Block a user