19 lines
422 B
C
19 lines
422 B
C
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#pragma once
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#include <math.h>
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#include "dllmain.h"
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#include "Vector3.h"
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struct Matrix3 {
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Vector3 X, Y, Z;
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void set(Matrix3 &M);
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void set(Vector3 &X, Vector3 &Y, Vector3 &Z);
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void set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ);
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void rotate(float &pitch, float &yaw, float &roll);
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void angles(float &pitch, float &yaw, float &roll);
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void transpose();
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};
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