2015-05-11 23:10:15 +02:00
|
|
|
; ---------------------------------------------------------------------------- ;
|
2015-05-17 11:49:46 +02:00
|
|
|
; Example 5 - Calling Functions (Advanced)
|
2015-05-11 23:10:15 +02:00
|
|
|
; ---------------------------------------------------------------------------- ;
|
|
|
|
|
; License: Creative Commons Attribution 2.0
|
|
|
|
|
; Author: Michael Fabian Dirks<michael.dirks@realitybends.de>
|
|
|
|
|
; Prerequisite: Example 4
|
|
|
|
|
|
2015-05-17 11:49:46 +02:00
|
|
|
; In Blitz, there are only three real types: Int, Float and String - anything
|
|
|
|
|
; else is a pointer that can be represented using Int. That is why almost all
|
|
|
|
|
; Blitz functions return an Int.
|
|
|
|
|
; Using this knowledge we can try (and succeed) passing a Type Object into a
|
|
|
|
|
; function - using nothing more than the Int() function.
|
2015-05-11 23:10:15 +02:00
|
|
|
|
|
|
|
|
Include "Example_Shared.bb"
|
|
|
|
|
ExampleInit()
|
|
|
|
|
|
2015-05-17 11:49:46 +02:00
|
|
|
; We'll have to define a Type that can be passed to our function, any Type will
|
|
|
|
|
; do fine.
|
|
|
|
|
Type MyType
|
|
|
|
|
Field Test
|
|
|
|
|
Field Name$
|
2015-05-11 23:10:15 +02:00
|
|
|
End Type
|
|
|
|
|
|
2015-05-17 11:49:46 +02:00
|
|
|
; The function can be defined like any other Blitz function.
|
|
|
|
|
Global fpMyTypeFunc = 0
|
|
|
|
|
Function MyTypeFunc(This.MyType)
|
|
|
|
|
If fpMyTypeFunc = 0 Then
|
|
|
|
|
fpMyTypeFunc = BlitzPointer_GetFunctionPointer()
|
2015-05-11 23:10:15 +02:00
|
|
|
Return
|
|
|
|
|
EndIf
|
2015-05-17 11:49:46 +02:00
|
|
|
If This = Null Then Return
|
2015-05-11 23:10:15 +02:00
|
|
|
|
2015-05-17 11:49:46 +02:00
|
|
|
; Display the content of the Type Object.
|
|
|
|
|
Text 0, Handle(This) * 15, This\Test + This\Name
|
2015-05-11 23:10:15 +02:00
|
|
|
End Function
|
2015-05-17 11:49:46 +02:00
|
|
|
MyTypeFunc(Null)
|
2015-05-11 23:10:15 +02:00
|
|
|
|
2015-05-17 11:49:46 +02:00
|
|
|
; And create two testing objects.
|
|
|
|
|
Local MT1.MyType = New MyType
|
|
|
|
|
MT1\Test = 1
|
|
|
|
|
MT1\Name = "First Object"
|
2015-05-11 23:10:15 +02:00
|
|
|
|
2015-05-17 11:49:46 +02:00
|
|
|
Local MT2.MyType = New MyType
|
|
|
|
|
MT2\Name = "Second Object"
|
2015-05-11 23:10:15 +02:00
|
|
|
|
|
|
|
|
While Not KeyHit(1)
|
2015-05-17 11:49:46 +02:00
|
|
|
ExampleUpdate()
|
2015-05-11 23:10:15 +02:00
|
|
|
|
2015-05-17 11:49:46 +02:00
|
|
|
; Now in order to pass a Type Object to a function, we have to get a pointer
|
|
|
|
|
; from it. Thankfully, Blitz has this already built in: Int().
|
|
|
|
|
If KeyDown(2) Then BlitzPointer_CallFunctionVI fpMyTypeFunc, Int(MT1)
|
|
|
|
|
If KeyDown(3) Then BlitzPointer_CallFunctionVI fpMyTypeFunc, Int(MT2)
|
2015-05-11 23:10:15 +02:00
|
|
|
|
|
|
|
|
ExampleLoop()
|
|
|
|
|
Wend
|
2015-05-17 11:49:46 +02:00
|
|
|
End
|
2015-05-11 23:10:15 +02:00
|
|
|
;~IDEal Editor Parameters:
|
|
|
|
|
;~C#Blitz3D
|